Is it possible to subclass a C struct in C++ and use pointers to the struct in C code?

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滥情空心 2021-02-07 00:10

Is there a side effect in doing this:

C code:

struct foo {
      int k;
};

int ret_foo(const struct foo* f){ 
    return f.k; 
}

C++ c

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  • 2021-02-07 00:43

    This is entirely legal. In C++, classes and structs are identical concepts, with the exception that all struct members are public by default. That's the only difference. So asking whether you can extend a struct is no different than asking if you can extend a class.

    There is one caveat here. There is no guarantee of layout consistency from compiler to compiler. So if you compile your C code with a different compiler than your C++ code, you may run into problems related to member layout (padding especially). This can even occur when using C and C++ compilers from the same vendor.

    I have had this happen with gcc and g++. I worked on a project which used several large structs. Unfortunately, g++ packed the structs significantly looser than gcc, which caused significant problems sharing objects between C and C++ code. We eventually had to manually set packing and insert padding to make the C and C++ code treat the structs the same. Note however, that this problem can occur regardless of subclassing. In fact we weren't subclassing the C struct in this case.

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  • 2021-02-07 00:45

    It will work, and portably BUT you cannot use any virtual functions (which includes destructors).

    I would recommend that instead of doing this you have Bar contain a Foo.

    class Bar
    {
    private:
       Foo  mFoo;
    };
    
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  • 2021-02-07 00:47

    I certainly not recommend using such weird subclassing. It would be better to change your design to use composition instead of inheritance. Just make one member

    foo* m_pfoo;

    in the bar class and it will do the same job.

    Other thing you can do is to make one more class FooWrapper, containing the structure in itself with the corresponding getter method. Then you can subclass the wrapper. This way the problem with the virtual destructor is gone.

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  • 2021-02-07 00:48

    This is perfectly legal, though it might be confusing for other programmers.

    You can use inheritance to extend C-structs with methods and constructors.

    Sample :

    struct POINT { int x, y; }
    class CPoint : POINT
    {
    public:
        CPoint( int x_, int y_ ) { x = x_; y = y_; }
    
        const CPoint& operator+=( const POINT& op2 )
        { x += op2.x; y += op2.y; return *this; }
    
        // etc.
    };
    

    Extending structs might be "more" evil, but is not something you are forbidden to do.

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  • 2021-02-07 00:52

    “Never derive from concrete classes.” — Sutter

    “Make non-leaf classes abstract.” — Meyers

    It’s simply wrong to subclass non-interface classes. You should refactor your libraries.

    Technically, you can do what you want, so long as you don’t invoke undefined behavior by, e. g., deleting a pointer to the derived class by a pointer to its base class subobject. You don’t even need extern "C" for the C++ code. Yes, it’s portable. But it’s poor design.

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  • 2021-02-07 00:53

    This is perfectly legal, and you can see it in practice with the MFC CRect and CPoint classes. CPoint derives from POINT (defined in windef.h), and CRect derives from RECT. You are simply decorating an object with member functions. As long as you don't extend the object with more data, you're fine. In fact, if you have a complex C struct that is a pain to default-initialize, extending it with a class that contains a default constructor is an easy way to deal with that issue.

    Even if you do this:

    foo *pFoo = new bar;
    delete pFoo;
    

    then you're fine, since your constructor and destructor are trivial, and you haven't allocated any extra memory.

    You also don't have to wrap your C++ object with 'extern "C"', since you're not actually passing a C++ type to the C functions.

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