Is there a simple, direct way to play a WAV file from Haskell using some library and possibly such that I play many sounds at once?
I\'m aware of OpenAL but I\'m not wri
using OpenAL through ALUT:
import Control.Monad
import Sound.ALUT
playSound :: IO ()
playSound =
withProgNameAndArgs runALUTUsingCurrentContext $ \_ _ ->
do
(Just device) <- openDevice Nothing
(Just context) <- createContext device []
currentContext $= Just context
buffer1 <- createBuffer $ Sine 440 0 1
buffer2 <- createBuffer HelloWorld
[source] <- genObjectNames 1
queueBuffers source [buffer1,buffer2]
play [source]
sleep 4
closeDevice device
return ()
main = playSound
to load a wav file:
buffer3 <- createBuffer $ File "/path/to/file.wav"
credit goes to Chris Double: http://bluishcoder.co.nz/articles/haskell/openal.html
I realize this is not actually a convenient way to do it, but I had the test code lying around, so...
{-# LANGUAGE NoImplicitPrelude #-}
module Wav (main) where
import Fay.W3C.Events
import Fay.W3C.Html5
import Language.Fay.FFI
import Language.Fay.Prelude
main :: Fay ()
main = addWindowEventListener "load" run
run :: Event -> Fay Bool
run _ = do
aud <- mkAudio
setSrc aud "test.wav"
play aud
return False
mkAudio :: Fay HTMLAudioElement
mkAudio = ffi "new Audio()"
addWindowEventListener :: String -> (Event -> Fay Bool) -> Fay ()
addWindowEventListener = ffi "window['addEventListener'](%1,%2,false)"
There you go--playing a WAV file in Haskell thanks to the power of HTML5! All you have to do is launch a web browser instead of mplayer. :D
This is how to play multiple sounds on multiple channels at once with SDL. I think this answers the question criteria. WAV files, simple, Haskell, multiple channels.
import Control.Monad
import Control.Monad.Fix
import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Mixer as Mix
main = do
SDL.init [SDL.InitAudio]
result <- openAudio audioRate audioFormat audioChannels audioBuffers
classicJungle <- Mix.loadWAV "/home/chris/Samples/ClassicJungle/A4.wav"
realTech <- Mix.loadWAV "/home/chris/Samples/RealTech/A4.wav"
ch1 <- Mix.playChannel anyChannel classicJungle 0
SDL.delay 1000
ch2 <- Mix.playChannel anyChannel realTech 0
fix $ \loop -> do
SDL.delay 50
stillPlaying <- numChannelsPlaying
when (stillPlaying /= 0) loop
Mix.closeAudio
SDL.quit
where audioRate = 22050
audioFormat = Mix.AudioS16LSB
audioChannels = 2
audioBuffers = 4096
anyChannel = (-1)