How can I see cout output in a non-console application?

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醉话见心 2021-02-06 22:10

It seems rather tedious to output to debug window. Where can I find cout output if I am writing a non-console information ?

Like:

double          


        
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  • 2021-02-06 22:32

    I'd like to give my 2 cents.

    Given that the maybe is a VS issue about compliancy with the C++ standard or that we could use OutputDebugStringA, if you cannot modify your code base you may like the idea of simply redirect the std::cout to something else, like a file.

    So without changing your code base you can do something like suggested here:How to redirect cin and cout to files?

    Condensed:

    • add the include #include <fstream>
    • at the beginning of your app, in some init, before logging you can use:
    std::ofstream out("out.txt");
    std::streambuf *coutbuf = std::cout.rdbuf(); //save old buf
    std::cout.rdbuf(out.rdbuf()); //redirect std::cout to out.txt!
    
    • the at the end of your app/logging:

    std::cout.rdbuf(coutbuf); //reset to standard output again

    Hope this may help someone, Kudos to Nawaz that provided the answer in the other thread.

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  • 2021-02-06 22:36

    To output a string to the debug console, use OutputDebugStringA. See http://msdn.microsoft.com/en-us/library/windows/desktop/aa363362%28v=vs.85%29.aspx

    To output variable values to the debug console, using std::ostringstream, the send the string to OutputDebugStringA.

    Excessive output statements will cause the program to severly slow down. However, it is a good technique to catch things the debugger has a problem with, such as the actual child members when playing with base pointers.

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  • 2021-02-06 22:38

    The question is very clear. How use std::cout to debug a non-console application in Visual Studio.

    The answer is very clear: you cannot. That is, Visual Studio does not support std::cout as debug tool for non-console applications.

    This is a serious limitation of Visual Studio, probably a failure to meet the C++ standard even. I find it very sad to see disinformative "answers" here trying to hide this defect of their precious Visual Studio.

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  • 2021-02-06 22:39

    SOLUTION: This answer solves the question and allows you to redirect console output to the Visual Studio Output window. First we need a class that overrides the default cout string stream:

    class dbg_stream_for_cout
        : public std::stringbuf
    {
    public:
        ~dbg_stream_for_cout() { sync(); }
        int sync()
        {
            ::OutputDebugStringA(str().c_str());
            str(std::string()); // Clear the string buffer
            return 0;
        }
    };
    dbg_stream_for_cout g_DebugStreamFor_cout;
    

    Then, somewhere you want to "activate" writing to the VS output window:

    std::cout.rdbuf(&g_DebugStreamFor_cout); // Redirect std::cout to OutputDebugString!
    
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  • 2021-02-06 22:42

    You can use .Net functions such as System::Diagnostics::Debug::WriteLine("your message"). You can even add a condition to print only during the debug mode and not in the release mode. For example:

    #ifdef DEBUG   
       System::Diagnostics::Debug::WriteLine("your message");
    #endif   
    
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  • 2021-02-06 22:43

    For a Windows solution, you can allocate a console, and bind cout/cin to it. For example:

    AllocConsole();
    freopen("CONOUT$", "w", stdout);
    freopen("CONOUT$", "w", stderr);  
    

    Documentation:
    https://msdn.microsoft.com/en-us/library/windows/desktop/ms681944%28v=vs.85%29.aspx

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