How can we simulate long press by touch event? or how can we calculate the time that screen is touched, all in ACTION_DOWN state?
I have implemented a Touch screen long click finally , thx all:
textView.setOnTouchListener(new View.OnTouchListener() {
private static final int MIN_CLICK_DURATION = 1000;
private long startClickTime;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
longClickActive = false;
break;
case MotionEvent.ACTION_DOWN:
if (longClickActive == false) {
longClickActive = true;
startClickTime = Calendar.getInstance().getTimeInMillis();
}
break;
case MotionEvent.ACTION_MOVE:
if (longClickActive == true) {
long clickDuration = Calendar.getInstance().getTimeInMillis() - startClickTime;
if (clickDuration >= MIN_CLICK_DURATION) {
Toast.makeText(MainActivity.this, "LONG PRESSED!",Toast.LENGTH_SHORT).show();
longClickActive = false;
}
}
break;
}
return true;
}
});
in which private boolean longClickActive = false;
is a class variable.
You have to count time between ACTION_DOWN and ACTION_UP events. It's impossible to calculate this time only in ACTOIN_DOWN state, cause it's the START event of sequence of events representing TAP of LONG TAP event
For calculating touch count you can get getPointerCount() of your event like here
and for Long click maybe this helps
Edit: and hope this link help you determining getting touch duration
Try this. You don't need to find hack for this.
final GestureDetector gestureDetector = new GestureDetector(new GestureDetector.SimpleOnGestureListener() {
public void onLongPress(MotionEvent e) {
Log.e("", "Longpress detected");
}
});
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
}
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
break;
}
return true;
}
};