I\'m trying to do offscreen rendering of some primitives in OpenGL ES on iOS. The code is as follows:
// context and neccesary buffers
@interface RendererGL
{
the first problem is that I was creating EAGLContext for OpenGL ES 2.0, but functions which I used were for OpenGL ES 1.1. The solution is to set constant to kEAGLRenderingAPIOpenGLES1
the second - I did not set model and projection matricies (if I use 1.1)
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
after this all works)