FYI: random == pseudo-random
A. when generating uniformly-random numbers, I can specify a range, i.e.:
(Math.random()-Math.random())*10+5
//generates num
Subtracting two random numbers doesn't give you a normal distribution, it will give you numbers that decline linearly on both sides of zero. See the red diagram in this fiddle:
http://jsfiddle.net/Guffa/tvt5K/
To get a good approximation of normal distribution, add six random numbers together. See the green diagram in the fiddle.
So, to get normally distributed random numbers, use:
((Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random()) - 3) / 3
This method is based on the central limit theorem, outlined as the second method here: http://en.wikipedia.org/wiki/Normal_distribution#Generating_values_from_normal_distribution
I wanted to have gaussian random numbers between 0 and 1, and after many tests (thanks to @Guffa answer too) I found this to be the best:
function gaussianRand() {
var rand = 0;
for (var i = 0; i < 6; i += 1) {
rand += Math.random();
}
return rand / 6;
}
And as a bonus:
function gaussianRandom(start, end) {
return Math.floor(start + gaussianRand() * (end - start + 1));
}