I\'m using CGAL with Qt to draw Voronoi diagram. I used CGAL::Voronoi_diagram_2
since I need the faces. This is the example code:
for
The following will generate a random point cloud, find its Voronoi diagram, crop that diagram to the cloud's bounding box, and generate well-known text polygons.
I'm not sure how to integrate this with Qt, but, presumably, once you have the polygons this part will be easy(ish).
//Finds the cropped Voronoi diagram of a set of points and saves it as WKT
//Compile with: g++ main.cpp -Wall -lCGAL -lgmp
//Author: Richard Barnes (rbarnes.org)
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <CGAL/Regular_triangulation_filtered_traits_2.h>
#include <CGAL/Regular_triangulation_adaptation_traits_2.h>
#include <CGAL/Regular_triangulation_adaptation_policies_2.h>
#include <CGAL/Regular_triangulation_2.h>
#include <CGAL/Voronoi_diagram_2.h>
#include <CGAL/Boolean_set_operations_2.h>
#include <CGAL/bounding_box.h>
#include <CGAL/Polygon_2.h>
#include <iostream>
#include <cstdint>
//Used to convert otherwise infinite rays into looooong line segments
const int RAY_LENGTH = 1000;
typedef CGAL::Exact_predicates_exact_constructions_kernel K;
typedef CGAL::Regular_triangulation_filtered_traits_2<K> Traits;
typedef CGAL::Regular_triangulation_2<Traits> RT2;
typedef CGAL::Regular_triangulation_adaptation_traits_2<RT2> AT;
typedef CGAL::Regular_triangulation_degeneracy_removal_policy_2<RT2> DRP;
typedef CGAL::Voronoi_diagram_2<RT2, AT, DRP> VD;
int main(int argc, char **argv){
std::vector<RT2::Weighted_point> wpoints;
std::cout.precision(4);
std::cout.setf(std::ios::fixed);
//Generated random points
for(int i=0;i<100;i++)
//Weight of 0 gives a Voronoi diagram. Non-zero weight gives a power diagram
wpoints.push_back(RT2::Weighted_point(K::Point_2(rand()%100,rand()%100), 0));
//Find the bounding box of the points. This will be used to crop the Voronoi
//diagram later.
const K::Iso_rectangle_2 bbox = CGAL::bounding_box(wpoints.begin(), wpoints.end());
//Create a Regular Triangulation from the points
RT2 rt(wpoints.begin(), wpoints.end());
rt.is_valid();
//Wrap the triangulation with a Voronoi diagram adaptor. This is necessary to
//get the Voronoi faces.
VD vd(rt);
//CGAL often returns objects that are either segments or rays. This converts
//these objects into segments. If the object would have resolved into a ray,
//that ray is intersected with the bounding box defined above and returned as
//a segment.
const auto ConvertToSeg = [&](const CGAL::Object seg_obj, bool outgoing) -> K::Segment_2 {
//One of these will succeed and one will have a NULL pointer
const K::Segment_2 *dseg = CGAL::object_cast<K::Segment_2>(&seg_obj);
const K::Ray_2 *dray = CGAL::object_cast<K::Ray_2>(&seg_obj);
if (dseg) { //Okay, we have a segment
return *dseg;
} else { //Must be a ray
const auto &source = dray->source();
const auto dsx = source.x();
const auto dsy = source.y();
const auto &dir = dray->direction();
const auto tpoint = K::Point_2(dsx+RAY_LENGTH*dir.dx(),dsy+RAY_LENGTH*dir.dy());
if(outgoing)
return K::Segment_2(
dray->source(),
tpoint
);
else
return K::Segment_2(
tpoint,
dray->source()
);
}
};
//First line of WKT CSV output
std::cout<<"\"id\",\"geom\"\n";
int fnum = 0;
//Loop over the faces of the Voronoi diagram in some arbitrary order
for(VD::Face_iterator fit = vd.faces_begin(); fit!=vd.faces_end();++fit,fnum++){
CGAL::Polygon_2<K> pgon;
//Edge circulators traverse endlessly around a face. Make a note of the
//starting point so we know when to quit.
VD::Face::Ccb_halfedge_circulator ec_start = fit->ccb();
//Current location of the edge circulator
VD::Face::Ccb_halfedge_circulator ec = ec_start;
do {
//A half edge circulator representing a ray doesn't carry direction
//information. To get it, we take the dual of the dual of the half-edge.
//The dual of a half-edge circulator is the edge of a Delaunay triangle.
//The dual of the edge of Delaunay triangle is either a segment or a ray.
// const CGAL::Object seg_dual = rt.dual(ec->dual());
const CGAL::Object seg_dual = vd.dual().dual(ec->dual());
//Convert the segment/ray into a segment
const auto this_seg = ConvertToSeg(seg_dual, ec->has_target());
pgon.push_back(this_seg.source());
//If the segment has no target, it's a ray. This means that the next
//segment will also be a ray. We need to connect those two rays with a
//segment. The following accomplishes this.
if(!ec->has_target()){
const CGAL::Object nseg_dual = vd.dual().dual(ec->next()->dual());
const auto next_seg = ConvertToSeg(nseg_dual, ec->next()->has_target());
pgon.push_back(next_seg.target());
}
} while ( ++ec != ec_start ); //Loop until we get back to the beginning
//In order to crop the Voronoi diagram, we need to convert the bounding box
//into a polygon. You'd think there'd be an easy way to do this. But there
//isn't (or I haven't found it).
CGAL::Polygon_2<K> bpoly;
bpoly.push_back(K::Point_2(bbox.xmin(),bbox.ymin()));
bpoly.push_back(K::Point_2(bbox.xmax(),bbox.ymin()));
bpoly.push_back(K::Point_2(bbox.xmax(),bbox.ymax()));
bpoly.push_back(K::Point_2(bbox.xmin(),bbox.ymax()));
//Perform the intersection. Since CGAL is very general, it believes the
//result might be multiple polygons with holes.
std::list<CGAL::Polygon_with_holes_2<K>> isect;
CGAL::intersection(pgon, bpoly, std::back_inserter(isect));
//But we know better. The intersection of a convex polygon and a box is
//always a single polygon without holes. Let's assert this.
assert(isect.size()==1);
//And recover the polygon of interest
auto &poly_w_holes = isect.front();
auto &poly_outer = poly_w_holes.outer_boundary();
//Print the polygon as a WKT polygon
std::cout<<fnum<<", "
"\"POLYGON ((";
for(auto v=poly_outer.vertices_begin();v!=poly_outer.vertices_end();v++)
std::cout<<v->x()<<" "<<v->y()<<", ";
std::cout<<poly_outer.vertices_begin()->x()<<" "<<poly_outer.vertices_begin()->y()<<"))\"\n";
}
return 0;
}
There is some experimental code here: http://code.google.com/p/cgal-voronoi-cropping that crop a voronoi diagram to a rectangle, the result being a HDS. See main.cpp in the test directory
I know it's possible to do it with CGAL, but I found a workaround for now. in Qt, QPolygon class has the function to find intersected polygons. Qpolygon::intersected(yourPolygon)
.
this is the results: