I am trying to establish a SwiftUI connection between the child view and the parent view. By clicking on any child view, I want to redraw only the view that has been tapped, not
At now there is no possibility to update specific child view and it cannot be expected I think. As was told on Data flow Through Swift UI session once you are changing @State property or Bindable object - all the changes flow down through view hierarchy and SwiftUI framework is comparing all the views and rendering again only what has changed.
I think I've found a solution. The first problem was that I initialized array of colors by repeating the same element instead of adding independent ones.
What is more CustomColor
itself should have BindableObject
conformance, not the model (we don't change the array of colors, we change each color).
Lastly, we don't need to wrap objects in ForEach element (we loose reusability that way), and instead we put them in List element.
With this implementation, only the view that has been changed will be redrawn, not the entire collection.
Here is the code:
class CustomColor: BindableObject, Identifiable {
var didChange = PassthroughSubject<CustomColor, Never>()
let id = UUID()
var color: Color {
didSet {
self.didChange.send(self)
}
}
init(color: Color) {
self.color = color
}
func change(toColor color: Color) {
self.color = color
}
}
class ColorStore {
var colors: [CustomColor] = []
init() {
(0...10).forEach { _ in colors.append(CustomColor(color: .red)) }
}
}
struct ContentView: View {
let colorStore: ColorStore
var body: some View {
NavigationView {
List(colorStore.colors) { color in
ColorShape(color: color)
}.navigationBarTitle(Text("Colors"))
}
}
}
struct ColorShape: View {
@ObjectBinding var color: CustomColor
var body: some View {
Button(action: { self.color.change(toColor: .blue) }, label: {
ShapeView(shape: Circle(), style: color.color)
})
}
}
I can offer three versions with subtle differences.
All Of them toggle individual buttons and keep the whole model - ColorStore
var in sync. Allows adding and removing of elements in the array of colours. Also note, we can go without Identifiable
conformance for array elements to list them.
Version 1. The closest to the question: all models are classes
.
class CustomColor: ObservableObject, Identifiable {
var didChange = PassthroughSubject<CustomColor, Never>()
let id = UUID()
var color: Color {
didSet {
objectWillChange.send()
}
}
init(color: Color) {
self.color = color
}
func change(to color: Color) {
self.color = color
}
}
class ColorStore: ObservableObject {
var didChange = PassthroughSubject<ColorStore, Never>()
var colors: [CustomColor] = [] {
didSet {
objectWillChange.send()
}
}
init() {
(0...10).forEach { _ in colors.append(CustomColor(color: .red)) }
}
}
struct ContentView: View {
@ObservedObject var colorStore: ColorStore = ColorStore()
var body: some View {
NavigationView {
List(colorStore.colors) { c in
ColorShape(color: c)
}
// will work without `Identifiable`
// List(colorStore.colors.indices, id: \.self) { c in
// ColorShape(color: self.colorStore.colors[c])
// }
.navigationBarTitle(Text("Colors"))
.navigationBarItems(leading:
Button(action: { self.colorStore.colors.append(CustomColor(color: .green)) }) {
Text("Add")
}, trailing:
Button(action: {
self.colorStore.colors.removeLast()
print(self.colorStore.colors)
}, label: { Text("Remove") }))
}
}
}
struct ColorShape: View {
@ObservedObject var color: CustomColor
var body: some View {
Button(action:
{ self.color.change(to: .blue)
print(self.color)
}
, label: {
Circle().fill(color.color)
})
}
}
Version 2. The CustomColor
is rewritten as struct.
// No need for manual `ObservableObject, Identifiable` conformance
struct CustomColor /*: Identifiable */ {
// let id = UUID()
var color: Color
init(color: Color) {
self.color = color
}
mutating func change(to color: Color) {
self.color = color
}
}
class ColorStore: ObservableObject {
var didChange = PassthroughSubject<ColorStore, Never>()
// If `CustomColor` is a `struct` i.e. value type, we can populate array with independent values, not with the same reference by using `repeating:` init.
var colors: [CustomColor] = Array(repeating: CustomColor(color: .red), count: 10) {
didSet {
objectWillChange.send()
}
}
/* init() {
(0...10).forEach { _ in colors.append(CustomColor(color: .red)) }
} */
}
struct ContentView: View {
@ObservedObject var colorStore: ColorStore = ColorStore()
var body: some View {
NavigationView {
List {
// Strange, bu if we omit ForEach, we will get an error on element removal from array.
ForEach(colorStore.colors.indices, id: \.self)
{ c in
ColorShape(color: self.$colorStore.colors[c])
}
}
.navigationBarTitle(Text("Colors"))
.navigationBarItems(leading:
Button(action: { self.colorStore.colors.append(CustomColor(color: .green)) }) {
Text("Add")
}, trailing:
Button(action: {
self.colorStore.colors.removeLast()
print(self.colorStore.colors)
}, label: { Text("Remove") }))
}
}
}
struct ColorShape: View {
@Binding var color: CustomColor
var body: some View {
Button(action:
{ self.color.change(to: .blue)
print(self.color)
}
, label: {
Circle().fill(color.color)
})
}
}
Version 3. The main model ColorStore
and it's subtype CustomColor
are rewritten as structs. No need to manually conform to ObservableObject
.
struct CustomColor /* : Identifiable */ {
// let id = UUID()
var color: Color
init(color: Color) {
self.color = color
}
mutating func change(to color: Color) {
self.color = color
}
}
struct ColorStore {
// If `CustomColor` is a `struct` i.e. value type, we can populate array with independent values, not with the same reference by using `repeating:` init.
var colors: [CustomColor] = Array(repeating: CustomColor(color: .red), count: 10)
}
struct ContentView: View {
@State var colorStore: ColorStore = ColorStore()
var body: some View {
NavigationView {
List{
ForEach(colorStore.colors.indices, id: \.self) { i in
return ColorShape(color: self.$colorStore.colors[i])
}
}
.navigationBarTitle(Text("Colors"))
.navigationBarItems(leading:
Button(action: { self.colorStore.colors.append(CustomColor(color: .green)) }) {
Text("Add")
}, trailing:
// Removing causes index out of bound error (bug?)
Button(action: {
self.colorStore.colors.removeLast()
print(self.colorStore.colors)}) {
Text("Remove") })
}
}
}
struct ColorShape: View {
@Binding var color: CustomColor
var body: some View {
Button(action: {
self.color.change(to: .blue)
print(self.color)
}) {
Circle().fill(color.color)
}
}
}