As discusses in The c++ Programming Language 3rd Edition in section 12.2.5, type fields tend to create code that is less versatile, error-prone, less intuitive, and less maintai
I don't know of any realistic examples. Contrived ones would depend on there being some good reason that virtual methods cannot be used.
I am thinking of using a type field to solve the problem of vector slicing. That is, I want a vector of hierarchical objects. For example I want my vector to be a vector of shapes, but I want to store circles, rectangles, triangles etc.
You can't do that in the most obvious simple way because of slicing. So the normal solution is to have a vector of pointers or smart pointers instead. But I think there are cases where using a type field will be a simpler solution, (avoids new/delete or alternative lifecycle techniques).
The following guideline is from Clean Code by Robert C. Martin. "My general rule for switch statements is that they can be tolerated if they appear only once, are used to create polymorphic objects, and are hidden behind an inheritance relationship so that the rest of the system can't see them".
The rationale is this: if you expose type fields to the rest of your code, you'll get multiple instances of the above switch statement. That is a clear violation of DRY. When you add a type, all these switches need to change (or, even worse, they become inconsistent without breaking your build).
I think that if the type corresponds precisely to the implied classes then type is wrong. Where it gets complicated is where the type does not quite match or its not so cut and dried.
Taking your example what if type was Red, Green, Blue. Those are types of shapes. You could even have a color class as a mixin; but its probably too much.
A type enum can be serialized via memcpy, a v-table can't. A similar feature is that corruption of a type enum value is easy to handle, corruption of the v-table pointer means instant badness. There's no portable way to even test a v-table pointer for validity, calling dynamic_cast
or typeinfo
to do RTTI checks on an invalid object is undefined behavior.
For example, one instance where I choose to use a type hierarchy with static dispatch controlled by a discriminator and not dynamic dispatch is when passing a pointer to a structure through a Windows message queue. This gives me some protection against other software that may have allocated broadcast messages from a range I'm using (it's supposed to be reserved for app-local messages, do not pass GO if you think that rule is actually respected).
Aren't there costs associated to virtual functions and polymorphism? Like maintaining a vtable per class, increase of each class object size by 4 byptes, runtime slowness (I have never measured it though) for resolving the virtual function appropriately. So, for simple situations, using a type
field appears acceptable.