How can I output colored text to the terminal in Python?
I'm surprised no one has mentioned the Python termcolor module. Usage is pretty simple:
from termcolor import colored
print colored('hello', 'red'), colored('world', 'green')
Or in Python 3:
print(colored('hello', 'red'), colored('world', 'green'))
It may not be sophisticated enough, however, for game programming and the "colored blocks" that you want to do...
You want to learn about ANSI escape sequences. Here's a brief example:
CSI="\x1B["
print(CSI+"31;40m" + "Colored Text" + CSI + "0m")
For more info see http://en.wikipedia.org/wiki/ANSI_escape_code
For a block character, try a unicode character like \u2588:
print(u"\u2588")
Putting it all together:
print(CSI+"31;40m" + u"\u2588" + CSI + "0m")
generated a class with all the colors using a for loop to iterate every combination of color up to 100, then wrote a class with python colors. Copy and paste as you will, GPLv2 by me:
class colors:
'''Colors class:
reset all colors with colors.reset
two subclasses fg for foreground and bg for background.
use as colors.subclass.colorname.
i.e. colors.fg.red or colors.bg.green
also, the generic bold, disable, underline, reverse, strikethrough,
and invisible work with the main class
i.e. colors.bold
'''
reset='\033[0m'
bold='\033[01m'
disable='\033[02m'
underline='\033[04m'
reverse='\033[07m'
strikethrough='\033[09m'
invisible='\033[08m'
class fg:
black='\033[30m'
red='\033[31m'
green='\033[32m'
orange='\033[33m'
blue='\033[34m'
purple='\033[35m'
cyan='\033[36m'
lightgrey='\033[37m'
darkgrey='\033[90m'
lightred='\033[91m'
lightgreen='\033[92m'
yellow='\033[93m'
lightblue='\033[94m'
pink='\033[95m'
lightcyan='\033[96m'
class bg:
black='\033[40m'
red='\033[41m'
green='\033[42m'
orange='\033[43m'
blue='\033[44m'
purple='\033[45m'
cyan='\033[46m'
lightgrey='\033[47m'
Building on @joeld answer, using https://pypi.python.org/pypi/lazyme pip install -U lazyme
:
from lazyme.string import color_print
>>> color_print('abc')
abc
>>> color_print('abc', color='pink')
abc
>>> color_print('abc', color='red')
abc
>>> color_print('abc', color='yellow')
abc
>>> color_print('abc', color='green')
abc
>>> color_print('abc', color='blue', underline=True)
abc
>>> color_print('abc', color='blue', underline=True, bold=True)
abc
>>> color_print('abc', color='pink', underline=True, bold=True)
abc
Screenshot:
Some updates to the color_print
with new formatters, e.g.:
>>> from lazyme.string import palette, highlighter, formatter
>>> from lazyme.string import color_print
>>> palette.keys() # Available colors.
['pink', 'yellow', 'cyan', 'magenta', 'blue', 'gray', 'default', 'black', 'green', 'white', 'red']
>>> highlighter.keys() # Available highlights.
['blue', 'pink', 'gray', 'black', 'yellow', 'cyan', 'green', 'magenta', 'white', 'red']
>>> formatter.keys() # Available formatter,
['hide', 'bold', 'italic', 'default', 'fast_blinking', 'faint', 'strikethrough', 'underline', 'blinking', 'reverse']
Note: italic
, fast blinking
and strikethrough
may not work on all terminals, doesn't work on Mac / Ubuntu.
E.g.
>>> color_print('foo bar', color='pink', highlight='white')
foo bar
>>> color_print('foo bar', color='pink', highlight='white', reverse=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', bold=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', faint=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', faint=True, reverse=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', underline=True, reverse=True)
foo bar
Screenshot:
asciimatics provides a portable support for building text UI and animations:
#!/usr/bin/env python
from asciimatics.effects import RandomNoise # $ pip install asciimatics
from asciimatics.renderers import SpeechBubble, Rainbow
from asciimatics.scene import Scene
from asciimatics.screen import Screen
from asciimatics.exceptions import ResizeScreenError
def demo(screen):
render = Rainbow(screen, SpeechBubble('Rainbow'))
effects = [RandomNoise(screen, signal=render)]
screen.play([Scene(effects, -1)], stop_on_resize=True)
while True:
try:
Screen.wrapper(demo)
break
except ResizeScreenError:
pass
Asciicast:
Define a string that starts a color and a string that ends the color, then print your text with the start string at the front and the end string at the end.
CRED = '\033[91m'
CEND = '\033[0m'
print(CRED + "Error, does not compute!" + CEND)
This produces the following in bash
, in urxvt
with a Zenburn-style color scheme:
Through experimentation, we can get more colors:
Note: \33[5m
and \33[6m
are blinking.
This way we can create a full color collection:
CEND = '\33[0m'
CBOLD = '\33[1m'
CITALIC = '\33[3m'
CURL = '\33[4m'
CBLINK = '\33[5m'
CBLINK2 = '\33[6m'
CSELECTED = '\33[7m'
CBLACK = '\33[30m'
CRED = '\33[31m'
CGREEN = '\33[32m'
CYELLOW = '\33[33m'
CBLUE = '\33[34m'
CVIOLET = '\33[35m'
CBEIGE = '\33[36m'
CWHITE = '\33[37m'
CBLACKBG = '\33[40m'
CREDBG = '\33[41m'
CGREENBG = '\33[42m'
CYELLOWBG = '\33[43m'
CBLUEBG = '\33[44m'
CVIOLETBG = '\33[45m'
CBEIGEBG = '\33[46m'
CWHITEBG = '\33[47m'
CGREY = '\33[90m'
CRED2 = '\33[91m'
CGREEN2 = '\33[92m'
CYELLOW2 = '\33[93m'
CBLUE2 = '\33[94m'
CVIOLET2 = '\33[95m'
CBEIGE2 = '\33[96m'
CWHITE2 = '\33[97m'
CGREYBG = '\33[100m'
CREDBG2 = '\33[101m'
CGREENBG2 = '\33[102m'
CYELLOWBG2 = '\33[103m'
CBLUEBG2 = '\33[104m'
CVIOLETBG2 = '\33[105m'
CBEIGEBG2 = '\33[106m'
CWHITEBG2 = '\33[107m'
Here is the code to generate the test:
x = 0
for i in range(24):
colors = ""
for j in range(5):
code = str(x+j)
colors = colors + "\33[" + code + "m\\33[" + code + "m\033[0m "
print(colors)
x=x+5