Iphone Game Development

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暗喜
暗喜 2021-02-06 13:02

What are people using mostly to build iPhone games with? I\'m learning iPhone programming. Currently I\'m watching all the stanford vidcast, doing the assigments and going throu

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  • 2021-02-06 13:11

    You can find a bunch of suggestions here:

    learning iphone game development

    Which technologies/concepts do you suggest I learn before creating an iPhone game?

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  • 2021-02-06 13:15

    I used Unity. There's been a lot of great games (even in the top 10) that used it. You don't even need to know objective-C. The code is written in scripting languages using C#, Javascript or boo and then compiled. It is expensive. It will cost you a minimum $600 for an indie license to do iPhone apps. unity3d.com

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  • 2021-02-06 13:29

    It's tough to get up to speed writing a game with all the APIs to learn and few good game examples (especially if you are new to Objective-C). I ended up tracking down the old crashlander source, which is notoriously hard to find since Apple pulled it.

    There are probably half a dozen iPhone game programming books in the pipeline. Until then, the learning curve is pretty steep.

    I'd suggest starting with an OpenGL 2D sprite-based game. Start by learning OpenGL ES, the touch system, then the audio system.

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  • 2021-02-06 13:33

    Depends how graphic-intensive the app is.

    If it needs a lot of graphics, go with a pre-existing engine.

    If not, many use OpenGL ES

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  • 2021-02-06 13:37

    I believe most people are simply using Apple's APIs. Other than that, I think cocos2d is pretty popular.

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