Achieving realtime 1 millisecond accurate events without suffering from thread scheduling

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醉梦人生
醉梦人生 2021-02-06 12:29

Problem

I am creating a Windows 7 based C# WPF application using .Net 4.5, and one its major features is to <

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  • 2021-02-06 13:11

    I suspect nothing you do, in user-mode, to a thread's priority or affinity will guarantee the behavior you seek, so I think you may need something like your options 3 or 4, which means writing a kernel-mode driver.

    In kernel-mode, there is the notion of IRQL, where code triggered to run at higher levels preempts code running at lower levels. User-mode code runs at IRQL 0, so all kernel-mode code at any higher level takes precedence. The thread scheduler itself runs at an elevated level, 2 I believe (which is called DISPATCH_LEVEL), so it can preempt any scheduled user-mode code of any priority, including, I believe, REALTIME_PRIORITY_CLASS. Hardware interrupts including timers run even higher.

    A hardware timer will invoke its interrupt handler about as accurately as the timer resolution, if there's a CPU/core available at a lower IRQL (higher-level interrupt handlers not executing).

    If there is much work to do, one shouldn't do it in the interrupt handler (IRQL > DISPATCH_LEVEL), but use the interrupt handler to schedule the larger body of work to run "soon" at DISPATCH_LEVEL using a Deferred Procedure Call (DPC), which still prevents the thread scheduler from interfering, but doesn't prevent other interrupt handlers from handling their hardware interrupts.

    A likely problem with your option 3 is that firing an event to wake a thread to run user-mode code at IRQL 0 is that it again allows the thread scheduler to decide when the user-mode code will execute. You may need to do your time-sensitive work in kernel-mode at DISPATCH_LEVEL.

    Another issue is that interrupts fire without regard to the process context the CPU core was running. So when the timer fires, the handler likely runs in the context of a process unrelated to yours. So you may need to do your time-sensitive work in a kernel-mode driver, using kernel-space memory, independent of your process, and then feed any results back to your app later, when it resumes running and can interact with the driver. (Apps can interact with drivers by passing buffers down via the DeviceIoControl API.)

    I am not suggesting you implement a hardware timer interrupt handler; the OS already does that. Rather, use the kernel timer services to invoke your code based on the OS handling of the timer interrupt. See KeSetTimer and ExSetTimer. Both of these can call back to your code at DISPATCH_LEVEL after the timer fires.

    And (even in kernel-mode) the system timer resolution may, by default, be too coarse for your 1 ms requirement.

    https://msdn.microsoft.com/en-us/library/windows/hardware/dn265247(v=vs.85).aspx

    For example, for Windows running on an x86 processor, the default interval between system clock ticks is typically about 15 milliseconds

    For higher resolution, you may

    1. change the system clock resolution

    Starting with Windows 2000, a driver can call the ExSetTimerResolution routine to change the time interval between successive system clock interrupts. For example, a driver can call this routine to change the system clock from its default rate to its maximum rate to improve timer accuracy. However, using ExSetTimerResolution has several disadvantages compared to using high-resolution timers created by ExAllocateTimer.

    ...

    1. use newer kernel-mode APIs for high-resolution timers that manage the clock resolution automatically.

    Starting with Windows 8.1, drivers can use the ExXxxTimer routines to manage high-resolution timers. The accuracy of a high-resolution timer is limited only by the maximum supported resolution of the system clock. In contrast, timers that are limited to the default system clock resolution are significantly less accurate.

    However, high-resolution timers require system clock interrupts to—at least, temporarily—occur at a higher rate, which tends to increase power consumption. Thus, drivers should use high-resolution timers only when timer accuracy is essential, and use default-resolution timers in all other cases.

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  • 2021-02-06 13:22

    Which of the 5 options is guaranteed to fix this problem?

    This depends on what accuracy your are trying to achieve. If you're aiming for say +/- 1ms, you have a reasonable chance to get it done without points 3) to 5). The combination of points 1) and 2) is the way to go:

    • Split your code into time critical parts and less time critical parts (GUI etc.) and put them into separate processes. Let them comunicate by means of decent IPC (pipes, shared memory, and alike).
    • Raise the process priority class and the thread priority of the time critical process. Unfortunately, the c# ThreadPriority Enumeration only permits THREAD_PRIORITY_HIGHEST(2) as the maximimum priority. Therefore you'd have to look into the SetThreadPriority function which allows access to THREAD_PRIORITY_TIME_CRITICAL (15). The Process::PriorityClass Property allows to access REALTIME_PRIORITY_CLASS (24). Note: Code running at such priorities will push all other code out of the way. You'd have to make the code with very littly computation and very safe.
    • Use the ProcessThread::ProcessorAffinity property to adjust proper core usage. Hint: you may want to keep your time critical threads away from CPU_0 (property value 0x0001) because the Windows kernel prefers this CPU for specific operations. Example: On a platform with 4 logical processors you'd specifiy the ProcessoreAffinity property with 0x000E to exclude CPU_0.
    • The systems timer resolution is often set by other applications. Therefore, it is only predictable when you dictate the systems timer resolution. Some applications/drivers even set the timer resolution to 0.5ms. This may be beyond youre setting and can lead to hiccups in you application. See this SO answer on how to set the timer resolution to 0.5ms. (Note: The support of this resolution is platform dependent.)

    General remarks: All depends on load. Windows can do pretty well despite the fact that it is not a "realtime OS". However, also realtime systems rely on low load. Nothing is guaranteed, not even on an RT-OS when it is heavily loaded.

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