VB.NET Interfaces

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清歌不尽
清歌不尽 2021-02-06 12:29

I am not quite clear as to why or when to use Interfaces. Can someone post a complete, simple and small example of an Interface using VB.NET in a Console Application. How is it

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  • 2021-02-06 12:50

    In short: Favor Composition over Inheritance

    Interfaces are simply a common set of member definitions that you want one or more classes to support. The key is that you have to provide the functionality explicitly when you implement an interface.

    You can achieve similar results using inheritance since two sub-classes can inherit fully-functional members from the base. But the downside of inheritance is that your sub-classes end up having a hard dependency on the base class.

    Consider the following classes:

    Public Class Car
       Publc Sub OpenDoor(ByVal key As MyKey)
          Console.WriteLine("Access granted to car.")
       End Sub
    End Class
    
    Public Class House
       Public Sub OpenDoor(ByVal key as MyKey)
          Console.WriteLine("Access granted to house.")
       End Sub
    End Class
    

    You could say that these two classes are somewhat related because they both have an OpenDoor() method. You might be tempted to even create a base class to extract common functionality.

    Public Class OpenableProperty
       Public Sub OpenDoor(ByVal key As MyKey)
          Console.WriteLine("Access granted to property.")
       End Sub
    End Class
    
    Public Class Car
       Inherits OpenableProperty
    End Class
    
    Public Class House
       Inherits OpenableProperty
    End Class
    

    You could then use this abstraction like this:

    Public Class SecurityService
       Public Sub InspectProperty(ByVal item As OpenableProperty)
          Dim key As New MyKey()
          Console.WriteLine("Inspecting property...")
          item.OpenDoor(key)
       End Sub
    End Class
    

    However, relating a house to a car based solely on the fact that you can access them with a key is a pretty weak abstraction. Heck, even a can of beans can be openable!

    But there are other points where relation might occur as well. For example, both a car and a house might have air conditioning:

    Public Class Car
       Inherits OpenableProperty
       Public Sub TurnOnAirConditioning()
          Console.WriteLine("Cool breezes flowing in car!")
       End Sub
    End Class
    
    Public Class House
       Inherits OpenableProperty
       Public Sub TurnOnAirConditioning()
          Console.WriteLine("Cool breezes flowing in house!")
       End Sub
    End Class
    

    Should TurnOnAirConditioning() be extracted to the base class too? What does it have to do with being an OpenableProperty? Could a JewelrySafe class inherit from OpenableProperty without an AC? The better answer in this situation is to extract Interfaces and use these to compose the functionality in our classes rather than inherit:

    Public Interface IOpenable
       Sub OpenDoor(ByVal key As MyKey)
    End Interface
    
    Public Interface ICoolable
       Sub TurnOnAirConditioning()
    End Interface
    
    Public Class Car
       Implements IOpenable, ICoolable
       Public Sub OpenDoor(ByVal key as MyKey) Implements IOpenable.OpenDoor()
          Console.WriteLine("Access granted to car.")
       End Sub
       Public Sub TurnOnAirConditioning() Implements ICoolable.TurnOnAirConditioning()
          Console.WriteLine("Cool breezes flowing in car!")
       End Sub
    End Class
    
    Public Class House
       Implements IOpenable, ICoolable
       Public Sub OpenDoor(ByVal key as MyKey) Implements IOpenable.OpenDoor()
          Console.WriteLine("Access granted to house.")
       End Sub
       Public Sub TurnOnAirConditioning() Implements ICoolable.TurnOnAirConditioning()
          Console.WriteLine("Cool breezes flowing in house!")
       End Sub
    End Class
    
    Public Class JewelrySafe
       Implements IOpenable
       Public Sub OpenDoor(ByVal key as MyKey) Implements IOpenable.OpenDoor()
          Console.WriteLine("Access granted to jewelry safe.")
       End Sub
    End Class
    

    Then your abstractions can be consumed as such:

    Public Class SecurityService
       Public Sub InspectProperty(ByVal item As IOpenable)
          Dim key As New MyKey()
          Console.WriteLine("Inspecting property...")
          item.OpenDoor(key)
       End Sub
    End Class
    
    Public Class ThermostatService
       Public Sub TestAirConditioning(ByVal item as ICoolable)
          Console.WriteLine("Testing Air Conditioning...")
          item.TurnOnAirConditioning()
       End Sub
    End Class
    

    The SecurityService could then be used to inspect the Car, House, and JewelrySafe, while the ThermostatService could be used only to test the AC of the Car and House.

    Sub Main()
       Dim securityService As New SecurityService()
       Dim thermostatService As New ThermostatService()
    
       Dim house As New House()
       Dim car As New Car()
       Dim jewelrySafe As New JewelrySafe()
    
       With securityService
          .InspectProperty(house)
          .InspectProperty(car)
          .InspectProperty(jewelrySafe)
       End With
    
       With thermostatService
          .TestAirConditioning(house)
          .TestAirConditioning(car)
       End With
    End Sub
    

    Which should produce the following results:

    Inspecting property...
    Access granted to house.
    Inspecting property...
    Access granted to car.
    Inspecting property...
    Access granted to jewelry safe.
    Testing Air Conditioning...
    Cool breezes flowing in house!
    Testing Air Conditioning...
    Cool breezes flowing in car!
    
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  • 2021-02-06 12:57

    Consider this simple interface:

    Public Interface IWeightedValue
        Public ReadOnly Property Weight As Double
        Public ReadOnly Property Value As Double
    End Interface
    

    Without even writing any more code, I can start dealing with this concept in other parts of my code. For instance:

    Public Function GetWeightedAverage(ByVal points As IEnumerable(Of IWeightedValue)) As Double
        Dim totalWeight As Double = 0.0
        Dim totalWeightedValue As Double = 0.0
    
        For Each point As IWeightedValue in points
            totalWeight += point.Weight
            totalWeightedValue += (point.Weight * point.Value)
        Next
    
        Return totalWeightedValue / totalWeight
    End Function
    

    And voila -- now for any class I write, if I just make it implement IWeightedValue then I can calculate the weighted average for a collection of instances of this class.

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