I have a basic JSFiddle whereby I want to have random points plotted inside a circle.
But I do not know how to limit the points to be inside the circle.
This is
To plot points randomly in a circle, you can pick a random value from the radius
squared, then square root it, pick a random angle, and convert the polar coordinate to rectangular. The square / square root step ensures that we get a uniform distribution (otherwise most points would be near the center of the circle).
So the formula to plot a random point in the circle is the following, where r' is a random value between 0 and r2, and θ is a random value between 0 and 2π:
Screenshot of result:
Live Demo:
var canvas = document.getElementById("thecanvas");
var ctx = canvas.getContext('2d'),
count = 1000, // number of random points
cx = 150,
cy = 150,
radius = 148;
ctx.fillStyle = '#CCCCCC';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#000000';
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.arc(canvas.width / 2, canvas.height / 2, radius, 0, 2 * Math.PI);
ctx.closePath();
ctx.fill();
// create random points
ctx.fillStyle = '#ffffff';
while (count) {
var pt_angle = Math.random() * 2 * Math.PI;
var pt_radius_sq = Math.random() * radius * radius;
var pt_x = Math.sqrt(pt_radius_sq) * Math.cos(pt_angle);
var pt_y = Math.sqrt(pt_radius_sq) * Math.sin(pt_angle);
ctx.fillRect(pt_x + canvas.width / 2, pt_y + canvas.width / 2, 2, 2);
count--;
}
<canvas id="thecanvas" width="400" height="400"></canvas>
JSFiddle Version: https://jsfiddle.net/qc735bqw/
JSFiddle
var ctx = canvas.getContext('2d'),
count = 1000, // number of random points
cx = canvas.width/2,
cy = canvas.height/2,
radius = 148;
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.arc(0+canvas.width/2, 0+canvas.height/2, radius, 0, 2*Math.PI);
ctx.closePath();
ctx.fillStyle = '#00000';
ctx.fill();
ctx.fillStyle = '#ffffff';
while(count) {
var x = Math.random() * canvas.width;
var y = Math.random() * canvas.height;
var xDiff = cx - x;
var yDiff = cy - y;
if(Math.sqrt(xDiff*xDiff+yDiff*yDiff)<radius)
{
ctx.fillRect(x, y, 2, 2);
count--;
}
}
Randomly pick dSquared
(0..radius^2) and theta
(0..2pi), then
x = sqrt(dSquared) cos(theta)
y = sqrt(dSquared) sin(theta)