Metal: linear texture filtering not working as expected

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感动是毒
感动是毒 2021-02-06 11:13

I\'m using Metal on iOS with the following fragment shader:

constexpr sampler s(coord::normalized,
                    address::clamp_to_zero,
                           


        
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  • 2021-02-06 11:29

    It appears linear filtering isn't supported for textures of type MTLPixelFormatRGBA32Float on my device (iPad Pro). When I change to MTLPixelFormatRGBA8Unorm, filtering works as expected.

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