I have a class which implements INotifyPropertyChanged
like this:
public class Person : INotifyPropertyChanged {
public event PropertyChangedEv
You can use Expression<Func<T>>
to do what you want.
Define this method:
private string ToPropertyName<T>(Expression<Func<T>> @this)
{
var @return = string.Empty;
if (@this != null)
{
var memberExpression = @this.Body as MemberExpression;
if (memberExpression != null)
{
@return = memberExpression.Member.Name;
}
}
return @return;
}
Then you can write this:
void Person_PropertyChanged(object sender, PropertyChangedEventArgs e){
switch (e.PropertyName)
{
case ToPropertyName(() => Person.Color);
//some stuff
break;
default:
break;
}
}
Now you have some strongly-typed joy. :-)
To get switch-like functionality without switch
and messy if
/then
/else
you can do this:
void Person_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
var @switch = new Dictionary<string, Action>()
{
{ ToPropertyName(() => Person.Color), () => { /* some stuff */ } },
{ ToPropertyName(() => Person.Size), () => { /* some other stuff */ } },
{ ToPropertyName(() => Person.Shape), () => { /* some more stuff */ } },
};
if (@switch.ContainsKey(e.PropertyName))
{
@switch[e.PropertyName]();
}
else
{
/* default stuff */
}
}
In C# 6.0, you can use the nameof() keyword.
The keyword is replaced by string literals at compile time. So it's much better than using lambda expression with code that digs the name of your symbol at runtime on a performance point of view, and it also works with switch()
statements:
switch(e.PropertyName)
{
case nameof(Foo.Bar):
break;
}
You will also get a compile time error if you change the name of the property in the class, but forget to change it in your switch statement. So this approach is much less bugprone.