How do I loop through the all controls in a window in WPF?
I've used the following to get all controls.
public static IList<Control> GetControls(this DependencyObject parent)
{
var result = new List<Control>();
for (int x = 0; x < VisualTreeHelper.GetChildrenCount(parent); x++)
{
DependencyObject child = VisualTreeHelper.GetChild(parent, x);
var instance = child as Control;
if (null != instance)
result.Add(instance);
result.AddRange(child.GetControls());
}
return result;
}
Class to get a list of all the children's components of a control:
class Utility
{
private static StringBuilder sbListControls;
public static StringBuilder GetVisualTreeInfo(Visual element)
{
if (element == null)
{
throw new ArgumentNullException(String.Format("Element {0} is null !", element.ToString()));
}
sbListControls = new StringBuilder();
GetControlsList(element, 0);
return sbListControls;
}
private static void GetControlsList(Visual control, int level)
{
const int indent = 4;
int ChildNumber = VisualTreeHelper.GetChildrenCount(control);
for (int i = 0; i <= ChildNumber - 1; i++)
{
Visual v = (Visual)VisualTreeHelper.GetChild(control, i);
sbListControls.Append(new string(' ', level * indent));
sbListControls.Append(v.GetType());
sbListControls.Append(Environment.NewLine);
if (VisualTreeHelper.GetChildrenCount(v) > 0)
{
GetControlsList(v, level + 1);
}
}
}
}
I found this in the MSDN documenation so it helps.
// Enumerate all the descendants of the visual object.
static public void EnumVisual(Visual myVisual)
{
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(myVisual); i++)
{
// Retrieve child visual at specified index value.
Visual childVisual = (Visual)VisualTreeHelper.GetChild(myVisual, i);
// Do processing of the child visual object.
// Enumerate children of the child visual object.
EnumVisual(childVisual);
}
}
Looks simpler to me. I used it to find textboxes in a form and clear their data.
A slight variation on the MSDN answer ... just pass in an empty List of Visual objects into it and your collection will be populated with all the child visuals:
/// <summary>
/// Enumerate all the descendants (children) of a visual object.
/// </summary>
/// <param name="parent">Starting visual (parent).</param>
/// <param name="collection">Collection, into which is placed all of the descendant visuals.</param>
public static void EnumVisual(Visual parent, List<Visual> collection)
{
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(parent); i++)
{
// Get the child visual at specified index value.
Visual childVisual = (Visual)VisualTreeHelper.GetChild(parent, i);
// Add the child visual object to the collection.
collection.Add(childVisual);
// Recursively enumerate children of the child visual object.
EnumVisual(childVisual, collection);
}
}
This way is superior to the MSDN method, in that it's reusable, and it allows early aborting of the loop (i.e. via, break;
, etc.) -- it optimizes the for loop in that it saves a method call for each iteration -- and it also lets you use regular for loops to loop through a Visual's children, or even recurse it's children and it's grand children -- so it's much simpler to consume.
To consume it, you can just write a regular foreach loop (or even use LINQ):
foreach (var ctrl in myWindow.GetChildren())
{
// Process children here!
}
Or if you don't want to recurse:
foreach (var ctrl in myWindow.GetChildren(false))
{
// Process children here!
}
To make it work, you just need put this extension method into any static class, and then you'll be able to write code like the above anytime you like:
public static IEnumerable<Visual> GetChildren(this Visual parent, bool recurse = true)
{
if (parent != null)
{
int count = VisualTreeHelper.GetChildrenCount(parent);
for (int i = 0; i < count; i++)
{
// Retrieve child visual at specified index value.
var child = VisualTreeHelper.GetChild(parent, i) as Visual;
if (child != null)
{
yield return child;
if (recurse)
{
foreach (var grandChild in child.GetChildren(true))
{
yield return grandChild;
}
}
}
}
}
}
Also, if you don't like recursion being on by default, you can change the extension method's declaration to have recurse = false
be the default behavior.