Recommended practices for re-entrant code in C, C++

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半阙折子戏
半阙折子戏 2021-02-06 09:16

I was going through a re-entrancy guide on recommended practices when writing re-entrant code.

What other references and resources cover this topic?

What lint-li

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  • 2021-02-06 09:19

    None really. Writting non-reentering code is usually more difficult than re-entring. Just follow those simple guidelines and don't try to do anything too waky and you'll be fine.

    Non-reentering code is usually written for high-performance issues.

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  • 2021-02-06 09:24
    • Do use local variables.
    • Don't use static locals or global variables, even TLS will not help you with recursion / reentrancy.
    • Restore all your invariants before doing callbacks.
    • Don't hold locks while you do callbacks. If you absolutely must (and I would still go looking for a way to avoid it) then make sure you know what happens if you try to re-enter your lock on the thread that already holds it. At a minimum you have to test for this, otherwise depending on the lock you'll get deadlocks or broken invariants (i.e. corruption).
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  • 2021-02-06 09:34

    The guide is sufficient.

    My personal rule of thumbs are only 2 for re-reentering code:

    1. take only pass by value parameters, used only value passed in as parameters in the function.

    2. if I need to use any global parameters or pointer (for performance or storage sake), use a mutex or semaphore to control access to it.

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  • 2021-02-06 09:37
    1. A reentrant function may not use variables in a non-atomic way unless they are stored on the stack of the calling task or are the private variables of that task.
    2. A reentrant function may not call other functions which are not reentrant.
    3. A reentrant function may not use the hardware in a non-atomic way.

    Ref: Page 462 [AN INTRODUCTION USING THE RENESAS RX62N MICROCONTROLLER] [James M. Conrad]

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