I\'ve published an Android app in the store recently that worked perfectly for almost all of my users. However, I shortly started getting a few crash reports a week with the fol
The problem here is caused by an unfortunate combination of the automatic scaling of drawable resources in Android and very small drawables.
If, for example, your app only provides drawable-xhpdi
resources, they need to be downsized to fit lower density screens. This is done automatically by Android if you don't provide these resources yourself.
The scale of display densities is set to be like this:
That means that your xhdpi
resources are scaled down by a factor 2.0 on medium density displays. This can be detrimental for the quality, which is why it is usually recommended to create and provide these lower density resources yourself.
Now, back to the problem at hand. It is not entirely uncommon to have a resource that has a very small width or height (1 or 2 pixels). An example of a use case is providing a solid color background for a view.
Unfortunately, when providing these resources as xhdpi
and scaling them down, the pixel size can be truncated to 0. There is no guard in place for this and Android will fail to create a Bitmap with that dimension and crash.
There are several solutions for this:
ldpi
and have it scale up instead, which doesn't affect the purpose as background.nodpi
drawable and it will never be scaled.The last option most accurately describes the intent and allows you to easily change the color later on without an image editing program:
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#AARRGGBB" />
</shape>
Include this resource in the drawables
folder and it will always work properly.