I\'ve created a kind of \'polygon selector\' or \'polygon maker\' using fabric.js. Each click creates a corner of the polygon, which can be selected, moved, etc... double clicki
if getActiveGroup() is not available then you can use this to group (after mouse selecting multiple objects):
toGroup() is only available if multiple objects are selected
var activeObj = canvas.getActiveObject();
var activegroup = activeObj.toGroup();
var objectsInGroup = activegroup.getObjects();
activegroup.clone(function(newgroup) {
canvas.remove(activegroup);
objectsInGroup.forEach(function(object) {
canvas.remove(object);
});
canvas.add(newgroup);
});
changes http://fabricjs.com/v2-breaking-changes-2
if (!canvas.getActiveObject()) {
return;
}
if (canvas.getActiveObject().type !== 'group') {
return;
}
canvas.getActiveObject().toActiveSelection();
canvas.requestRenderAll();
From : http://fabricjs.com/manage-selection
you can use fabric grouping tool
You can group and ungroup objects together, and manipulate them at the same time
for example
var canvas = new fabric.Canvas('paper',{
isDrawingMode: true
});
$("#select").click(function(){
canvas.isDrawingMode = false;
});
$("#draw").click(function(){
canvas.isDrawingMode = true;
});
$("#group").on('click', function() {
var activegroup = canvas.getActiveGroup();
var objectsInGroup = activegroup.getObjects();
activegroup.clone(function(newgroup) {
canvas.discardActiveGroup();
objectsInGroup.forEach(function(object) {
canvas.remove(object);
});
canvas.add(newgroup);
});
});
$("#ungroup").click(function(){
var activeObject = canvas.getActiveObject();
if(activeObject.type=="group"){
var items = activeObject._objects;
alert(items);
activeObject._restoreObjectsState();
canvas.remove(activeObject);
for(var i = 0; i < items.length; i++) {
canvas.add(items[i]);
canvas.item(canvas.size()-1).hasControls = true;
}
canvas.renderAll();
}
});
please check following link
http://jsfiddle.net/softvar/NuE78/1/