Angle between two lines is wrong

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执笔经年
执笔经年 2021-02-06 07:11

I want to get angles between two line. So I used this code.


int posX = (ScreenWidth) >> 1;

int posY = (ScreenHeight) >> 1;

double radians, de         


        
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  • 2021-02-06 07:59

    If you simply use

    radians = atan2f( y - posY , x - posX);
    

    you'll get the angle with the horizontal line y=posY (blue angle).

    enter image description here

    You'll need to add M_PI_2 to your radians value to get the correct result.

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  • 2021-02-06 08:02

    Here's a function I use. It works great for me...

    float cartesianAngle(float x, float y) {
        float a = atanf(y / (x ? x : 0.0000001));
        if      (x > 0 && y > 0) a += 0;
        else if (x < 0 && y > 0) a += M_PI;
        else if (x < 0 && y < 0) a += M_PI;
        else if (x > 0 && y < 0) a += M_PI * 2;
        return a;
    }
    

    EDIT: After some research I found out you can just use atan2(y,x). Most compiler libraries have this function. You can ignore my function above.

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  • 2021-02-06 08:08

    If you have 3 points and want to calculate an angle between them here is a quick and correct way of calculating the right angle value:

    double AngleBetweenThreePoints(CGPoint pointA, CGPoint pointB, CGPoint pointC)
    {
        CGFloat a = pointB.x - pointA.x;
        CGFloat b = pointB.y - pointA.y;
        CGFloat c = pointB.x - pointC.x;
        CGFloat d = pointB.y - pointC.y;
    
        CGFloat atanA = atan2(a, b);
        CGFloat atanB = atan2(c, d);
    
        return atanB - atanA;
    } 
    

    This will work for you if you specify point on one of the lines, intersection point and point on the other line.

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