I\'m currently extracting every frame from a video with AVAssetImageGenerator
, but sometimes it returns me successively 2 times almost the same image (they do not h
Please see the following properties of AVAssetImageGenerator. You should set kCMTimeZero for both properties to get the exact frames.
/* The actual time of the generated images will be within the range [requestedTime-toleranceBefore, requestedTime+toleranceAfter] and may differ from the requested time for efficiency.
Pass kCMTimeZero for both toleranceBefore and toleranceAfter to request frame-accurate image generation; this may incur additional decoding delay.
Default is kCMTimePositiveInfinity. */
@property (nonatomic) CMTime requestedTimeToleranceBefore NS_AVAILABLE(10_7, 5_0);
@property (nonatomic) CMTime requestedTimeToleranceAfter NS_AVAILABLE(10_7, 5_0);
Before I set kCMTimeZero for both properties, I got some same images for different request time as you experienced. Just try the following code.
self.imageGenerator = [AVAssetImageGenerator assetImageGeneratorWithAsset:myAsset];
self.imageGenerator.requestedTimeToleranceBefore = kCMTimeZero;
self.imageGenerator.requestedTimeToleranceAfter = kCMTimeZero;
I was having the same issue of you, but much more evident, the duplication was happening when the interval between the two frames was under 1.0 second and I realised it was depending on the timescale I was using for generating CMTime values.
Before
CMTime requestTime = CMTimeMakeWithSeconds(imageTime, 1);
After
CMTime requestTime = CMTimeMakeWithSeconds(imageTime, playerItem.asset.duration.timescale);
... and Boom, no more duplication :)
So maybe you can try to increase, double perhaps, the timescale, using your code:
NSValue * time = [NSValue valueWithCMTime:CMTimeMakeWithSeconds(i*frameDuration, composition.frameDuration.timescale*2)]; // *2 at the end
For future references here is my code:
playerItem = [AVPlayerItem playerItemWithURL:item.movieUrl];
imageGenerator = [[AVAssetImageGenerator alloc] initWithAsset:playerItem.asset];
imageGenerator.requestedTimeToleranceAfter = kCMTimeZero;
imageGenerator.requestedTimeToleranceBefore = kCMTimeZero;
float duration = item.duration;
float interval = item.interval;
NSLog(@"\nItem info:\n%f \n%f", duration,interval);
NSString *srcPath = nil;
NSString *zipPath = nil;
srcPath = [item.path stringByAppendingPathComponent:@"info.json"];
zipPath = [NSString stringWithFormat:@"/%@/info.json",galleryID];
[zip addFileToZip:srcPath newname:zipPath level:0];
NSTimeInterval frameNum = item.duration / item.interval;
for (int i=0; i<=frameNum; i++)
{
NSArray* cachePathArray = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString* cachePath = [cachePathArray lastObject];
srcPath = [cachePath stringByAppendingPathComponent:@"export-tmp.jpg"];
zipPath = [NSString stringWithFormat:@"/%@/%d.jpg",galleryID,i];
float imageTime = ( i * interval );
NSError *error = nil;
CMTime requestTime = CMTimeMakeWithSeconds(imageTime, playerItem.asset.duration.timescale);
CMTime actualTime;
CGImageRef imageRef = [imageGenerator copyCGImageAtTime:requestTime actualTime:&actualTime error:&error];
if (error == nil) {
float req = ((float)requestTime.value/requestTime.timescale);
float real = ((float)actualTime.value/actualTime.timescale);
float diff = fabsf(req-real);
NSLog(@"copyCGImageAtTime: %.2f, %.2f, %f",req,real,diff);
}
else
{
NSLog(@"copyCGImageAtTime: error: %@",error.localizedDescription);
}
// consider using CGImageDestination -> http://stackoverflow.com/questions/1320988/saving-cgimageref-to-a-png-file
UIImage *img = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef); // CGImageRef won't be released by ARC
[UIImageJPEGRepresentation(img, 100) writeToFile:srcPath atomically:YES];
if (srcPath != nil && zipPath!= nil)
{
[zip addFileToZip:srcPath newname:zipPath level:0]; // 0 = no compression. everything is a jpg image
unlink([srcPath UTF8String]);
}
I was using a slightly different way for calculating the CMTime request, and it seemed to work. Here is the code (assuming iOS) :
-(void)extractImagesFromMovie {
// set the asset
NSString* path = [[NSBundle mainBundle] pathForResource:@"myMovie" ofType:@"MOV"];
NSURL* movURL = [NSURL fileURLWithPath:path];
NSMutableDictionary* myDict = [NSMutableDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES] ,
AVURLAssetPreferPreciseDurationAndTimingKey ,
[NSNumber numberWithInt:0],
AVURLAssetReferenceRestrictionsKey, nil];
AVURLAsset* movie = [[AVURLAsset alloc] initWithURL:movURL options:myDict];
// set the generator
AVAssetImageGenerator* generator = [[AVAssetImageGenerator assetImageGeneratorWithAsset:movie] retain];
generator.requestedTimeToleranceBefore = kCMTimeZero;
generator.requestedTimeToleranceAfter = kCMTimeZero;
// look for the video track
AVAssetTrack* videoTrack;
bool foundTrack = NO;
for (AVAssetTrack* track in movie.tracks) {
if ([track.mediaType isEqualToString:@"vide"]) {
if (foundTrack) {NSLog (@"Error - - - more than one video tracks"); return(-1);}
else {
videoTrack = track;
foundTrack = YES;
}
}
}
if (foundTrack == NO) {NSLog (@"Error - - No Video Tracks at all"); return(-1);}
// set the number of frames in the movie
int frameRate = videoTrack.nominalFrameRate;
float value = movie.duration.value;
float timeScale = movie.duration.timescale;
float totalSeconds = value / timeScale;
int totalFrames = totalSeconds * frameRate;
NSLog (@"total frames %d", totalFrames);
int timeValuePerFrame = movie.duration.timescale / frameRate;
NSMutableArray* allFrames = [[NSMutableArray new] retain];
// get each frame
for (int k=0; k< totalFrames; k++) {
int timeValue = timeValuePerFrame * k;
CMTime frameTime;
frameTime.value = timeValue;
frameTime.timescale = movie.duration.timescale;
frameTime.flags = movie.duration.flags;
frameTime.epoch = movie.duration.epoch;
CMTime gotTime;
CGImageRef myRef = [generator copyCGImageAtTime:frameTime actualTime:&gotTime error:nil];
[allFrames addObject:[UIImage imageWithCGImage:myRef]];
if (gotTime.value != frameTime.value) NSLog (@"requested %lld got %lld for k %d", frameTime.value, gotTime.value, k)
}
NSLog (@"got %d images in the array", [allFrames count]);
// do something with images here...
}