I\'ve created a jQuery function that scrolls a DIV by decreasing the left-margin of the element. It works, but it\'s incredibly slow. It eats up 100% CPU in no time :s
function play () {
$('#ball').animate({left: '+=20'}, 100, 'linear', play);
}
function pause () {
$('#ball').stop();
}
$("#bar").hover( play, pause );
#bar {
margin-top: 20px;
background: #444;
height: 20px;
}
#bar:hover #ball {
background: lightgreen;
}
#ball {
position: relative;
left: 0;
width: 20px;
height: 20px;
background: red;
border-radius: 50%;
}
<div id="bar">
<div id="ball"></div>
</div>
<script src="//code.jquery.com/jquery-3.1.0.js"></script>
This is really simple without the setInterval or even setTimeout.
.animate()
accepts a function callback, ideal for our purpose to create loop a function. Make sure to use the linear
easing instead of the default 'swing' to make our loop constant.stop()
to prevent animation buildups.hover
method.and toggling play/pause classes using jQuery:
function play() {
$('#ball').addClass("play").removeClass("pause");
}
function pause() {
$('#ball').addClass("pause"); // don't remove .play here
}
$("#bar").hover(play, pause);
#bar {
margin-top: 20px;
background: #444;
height: 20px;
}
#bar:hover #ball {
background: lightgreen;
}
#ball {
position: relative;
left: 0;
width: 20px;
height: 20px;
background: red;
border-radius: 50%;
}
.play {
animation: ball-anim 5s infinite linear;
}
.pause {
animation-play-state: paused;
}
@keyframes ball-anim {
0% { left: 0; }
50% { left: calc(100% - 20px); }
100% { left: 0; }
}
<div id="bar">
<div id="ball"></div>
</div>
<script src="//code.jquery.com/jquery-3.1.0.js"></script>
.animate() is a good way to do it. Example:
$(".scroll").hover(function(){
$("#content").animate({
marginLeft: "100px",
}, 1500 );
});
Working DEMO
Read the documentation to get the idea how to use it.