Is there an event that is fired when you maximize a Form or un-maximize it?
Before you say Resize
or SizeChanged
: Those get only fired if t
A complete solution with maximize, minimize, restore and correct remove of the lower bits which are used for internal purposes only.
protected override void WndProc(ref Message m)
{
const int WM_SYSCOMMAND = 0x0112;
const int SC_MAXIMIZE = 0xF030;
const int SC_MINIMIZE = 0xF020;
const int SC_RESTORE = 0xF120;
// dependig on the needs may be called before, after or even never (see below)
// base.WndProc(ref m);
if (m.Msg == WM_SYSCOMMAND)
{
/// <see cref="https://docs.microsoft.com/en-us/windows/win32/menurc/wm-syscommand"/>
/// Quote:
/// In WM_SYSCOMMAND messages, the four low - order bits of the wParam parameter
/// are used internally by the system.To obtain the correct result when testing
/// the value of wParam, an application must combine the value 0xFFF0 with the
/// wParam value by using the bitwise AND operator.
int wParam = (m.WParam.ToInt32() & 0xFFF0);
Debug.WriteLine($"Received param: { Convert.ToString(wParam, 16) } ");
if (wParam == SC_MAXIMIZE)
{
}
if (wParam == SC_MINIMIZE)
{
}
if (wParam == SC_RESTORE)
{
}
}
// don't use when above call is uncommented
base.WndProc(ref m);
}
Suprising that no one mentioned the inbuilt .NET method.
This way you don't need to override the Window Message Processing handler.
It even captures maximize/restore events caused by double-clicking the window titlebar, which the WndProc method does not.
Copy this in and link it to the "Resize" event handler on the form.
FormWindowState LastWindowState = FormWindowState.Minimized;
private void Form1_Resize(object sender, EventArgs e) {
// When window state changes
if (WindowState != LastWindowState) {
LastWindowState = WindowState;
if (WindowState == FormWindowState.Maximized) {
// Maximized!
}
if (WindowState == FormWindowState.Normal) {
// Restored!
}
}
}
Another little addition in order to check for the restore to the original dimension and position after the maximization:
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// WM_SYSCOMMAND
if (m.Msg == 0x0112)
{
if (m.WParam == new IntPtr(0xF030) // Maximize event - SC_MAXIMIZE from Winuser.h
|| m.WParam == new IntPtr(0xF120)) // Restore event - SC_RESTORE from Winuser.h
{
UpdateYourUI();
}
}
}
Hope this help.
' Great tip. So if it helps to VisualBasic In Code
Private Const WM_SYSCOMMAND As Integer = &H112
Private Const SC_MAXIMIZE As Integer = &HF030
' # WndProcess 루프함수
Protected Overrides Sub WndProc(ByRef m As Message)
If m.Msg.Equals(WM_SYSCOMMAND) Then
If (m.WParam.ToInt32.Equals(SC_MAXIMIZE)) Then
Me.p_FullScreen()
Return
End If
End If
MyBase.WndProc(m)
End Sub
I believe the code is even simpler than that. You don't need to save the lastState because the WindowState is checked anytime when the event is fired.
private void MainForm_Resize(object sender, EventArgs e)
{
if (WindowState == FormWindowState.Maximized)
{
spContainer.SplitterDistance = 1000;
}
if (WindowState == FormWindowState.Normal)
spContainer.SplitterDistance = 500;
}
I'm a newbie here so comments not allowed, but this IS a comment to the clean answer by GeoTarget:
The first line OUGHT to be slightly changed to nullable, to catch if the form is started Minimized:
FormWindowState? LastWindowState = null;
And a banal suggestion: Move the assignment of LastWindowState to after the "if"s, so the user can easily check not only what you go to, but also what it came from:
FormWindowState? LastWindowState = null;
private void Form1_Resize(object sender, EventArgs e) {
// When window state changes
if (WindowState != LastWindowState) {
if (WindowState == FormWindowState.Maximized) {
// Maximized!
}
if (WindowState == FormWindowState.Normal) {
// Restored!
}
LastWindowState = WindowState;
}
}