C++ functions for integer division with well defined rounding strategy

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星月不相逢 2021-02-06 06:14

I want something in C++ that lets me do efficient integer division with specified rounding behavior, something like this:

div_down(-4,3)        ==> -2
div_up(         


        
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  • 2021-02-06 06:36

    This is what I've got so far, with the precondition d > 0. They all seem to work, but can they be simplified?

    int div_down(int n, int d) {
      if (n < 0) {
        return -((d - n - 1) / d);
      } else {
        return n / d;
      }
    }
    
    int div_up(int n, int d) {
      if (n < 0) {
        return -(-n / d);
      } else {
        return (n + d - 1) / d;
      }
    }
    
    int div_to_zero(int n, int d) {
      return n / d;
    }
    
    int div_to_nearest(int n, int d) {
      if (n < 0) {
        return (n - d/2 + 1) / d;
      } else {
        return (n + d/2) / d;
      }
    }
    
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  • 2021-02-06 06:41

    An old post, but here it goes. Kindly accept & rate it if you like.

    int div_to_zero(int n, int d) { return n / d; }
    //as per C++11 standard note 80
    
    int div_up(int n, int d) {
        return n / d + (((n < 0) ^ (d > 0)) && (n % d));
    } //i.e. +1 iff (not exact int && positive result)
    
    int div_down(int n, int d) {
        return n / d - (((n > 0) ^ (d > 0)) && (n % d));
    } //i.e. +1 iff (not exact int && negative result)
    
    int div_to_nearest(int n, int d) {
        return (2*n - d + 2*(true&&(n<0^d>0))*d) / (2*d); 
    } //i.e. +-0.5 as per pre-rounding result sign, then div_to-zero 
    //it however rounds numbers like +/- 3.5 towards 0 and not even.
    

    Note: most modern compilers will use a single division operation for n/d and n%d used in conjunction. So performance wise these are best reducing memory moves.

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  • 2021-02-06 06:43

    The last draft of C++11, n3242 which is almost identical to the actual C++11 standard, says this in 5.6 point 4 (page 118):

    For integral operands the / operator yields the algebraic quotient with any fractional part discarded; (see note 80)

    Note 80 states (note that notes are non-normative):

    80) This is often called truncation towards zero.

    For completeness, Point 4 goes on to state:

    if the quotient a/b is representable in the type of the result, (a/b)*b + a%b is equal to a.

    which can be shown to require the sign of a%b to be the same as the sign of a (when not zero).

    Note: The actual C++11 standard is not legally online available. However, the drafts are. Luckily, the differences between the last draft (N3242) and the actual standard are small. See this answer.

    NOTE: I am not sure which compilers adhere to the C++11 standard yet.


    So div_to_zero() is the regular / division.

    For the other functions, I'm afraid you'll have to test the signs of a and b and adjust accordingly. Sometimes, an additional check whether a%b equals zero might be needed. So we're looking at 12 test cases per function here (3 for the sign or zeroness of a, times 2 for the sign of b, times 2 whether a%b equals zero or not).

    That's too much for me to get right right now, so maybe someone else will jump in and provide the correct answer.

    I'm aware that I have not answered your question, but the info above seemed valuable and was too large to fit in a comment.

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