I want something in C++ that lets me do efficient integer division with specified rounding behavior, something like this:
div_down(-4,3) ==> -2
div_up(
This is what I've got so far, with the precondition d > 0. They all seem to work, but can they be simplified?
int div_down(int n, int d) {
if (n < 0) {
return -((d - n - 1) / d);
} else {
return n / d;
}
}
int div_up(int n, int d) {
if (n < 0) {
return -(-n / d);
} else {
return (n + d - 1) / d;
}
}
int div_to_zero(int n, int d) {
return n / d;
}
int div_to_nearest(int n, int d) {
if (n < 0) {
return (n - d/2 + 1) / d;
} else {
return (n + d/2) / d;
}
}
An old post, but here it goes. Kindly accept & rate it if you like.
int div_to_zero(int n, int d) { return n / d; }
//as per C++11 standard note 80
int div_up(int n, int d) {
return n / d + (((n < 0) ^ (d > 0)) && (n % d));
} //i.e. +1 iff (not exact int && positive result)
int div_down(int n, int d) {
return n / d - (((n > 0) ^ (d > 0)) && (n % d));
} //i.e. +1 iff (not exact int && negative result)
int div_to_nearest(int n, int d) {
return (2*n - d + 2*(true&&(n<0^d>0))*d) / (2*d);
} //i.e. +-0.5 as per pre-rounding result sign, then div_to-zero
//it however rounds numbers like +/- 3.5 towards 0 and not even.
Note: most modern compilers will use a single division operation for n/d and n%d used in conjunction. So performance wise these are best reducing memory moves.
The last draft of C++11, n3242 which is almost identical to the actual C++11 standard, says this in 5.6 point 4 (page 118):
For integral operands the / operator yields the algebraic quotient with any fractional part discarded; (see note 80)
Note 80 states (note that notes are non-normative):
80) This is often called truncation towards zero.
For completeness, Point 4 goes on to state:
if the quotient a/b is representable in the type of the result, (a/b)*b + a%b is equal to a.
which can be shown to require the sign of a%b
to be the same as the sign of a
(when not zero).
Note: The actual C++11 standard is not legally online available. However, the drafts are. Luckily, the differences between the last draft (N3242) and the actual standard are small. See this answer.
NOTE: I am not sure which compilers adhere to the C++11 standard yet.
So div_to_zero()
is the regular /
division.
For the other functions, I'm afraid you'll have to test the signs of a
and b
and adjust accordingly. Sometimes, an additional check whether a%b
equals zero might be needed. So we're looking at 12 test cases per function here (3 for the sign or zeroness of a, times 2 for the sign of b, times 2 whether a%b
equals zero or not).
That's too much for me to get right right now, so maybe someone else will jump in and provide the correct answer.
I'm aware that I have not answered your question, but the info above seemed valuable and was too large to fit in a comment.