Javascript to flash communication

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清歌不尽
清歌不尽 2021-02-06 05:59

I am trying to call a Actionscript function from javascript but I am having problems in Internet Explorer. I am using Swiff.remote in mootools 1.2.1 to call the actionscript fun

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  • 2021-02-06 06:31

    Wanted to post this answer, as this may be what's causing problems for others, obviously this is not causing your problem. Still looking into a solution for your issue.

    From the MooTools Docs: http://mootools.net/docs/Utilities/Swiff Note:

    The SWF file must be compiled with the ExternalInterface component. See the Adobe documentation on External Interface for more information.

    Action Script 2.0

    import flash.external.*;
    

    Action Script 3.0

    package com
    {
       import flash.external.ExternalInterface;
       public class Main 
       {
       }
    }
    
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  • 2021-02-06 06:33

    Ah, here is the answer to you problem.

    <form>
        <input type="button" onclick="callExternalInterface(id)" value="Call ExternalInterface" />
    </form>
    <script>
    function callExternalInterface(id) {
        thisMovie("externalInterfaceExample").callAS(id);
    }
    
    function thisMovie(movieName) {
        if (navigator.appName.indexOf("Microsoft") != -1) {
            return window[movieName]
        }
        else {
            return document[movieName]
        }
    }
    </script>
    

    SO if the client is Internet Explorer, you should be fetching the movie from the document object. :-)

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  • 2021-02-06 06:34

    If your code works in all browsers except Internet Explorer, it's a good bet that it's because the Flash Player for IE is an ActiveX plugin. I read somewhere that ActiveX communicates in .NET format and Flash's external API communicates in XML.

    I'm also trying to learn Javascript-Flash communication on Internet Explorer, so I'll keep you folks posted on what I learn.

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  • 2021-02-06 06:42

    I'm not familiar with the Swiff plugin, but you don't need a plugin to call flash functions from Javascript. It's even easier to do it natively.

    From AS:

    //1. calling javascript function from Flash.
    ExternalInterface.call("sendData",tempStr);
    // argument 1: javascript function, argument 2: data/variables to pass out.
    //2. calling javascript function from Flash with recursion.
    var returnValue:String = ExternalInterface.call("sendReturn",tempStr).toString();
    //3. setting up a callback function for javascript
    ExternalInterface.addCallback("callFlash",flashResponse);
    // argument 1: function name called by javascript, argument 2: function on the Flash side.
    // AS2 version looks like this : ExternalInterface.addCallback("callFlash",null,flashResponse);
    

    From JS:

    //1. javascript function as called from Flash.
    function sendData(val){
        alert(val);
        document.flashForm.flashOutput.value = val;
    }
    
    //2. javascript function with recursion.
    function sendReturn(val){
        var tempData = "Hello from JS";
        return tempData + ' :return';
    }
    
    //3. calling Flash function with javascript.
    function sendToFlash(val){
        window['flash'].callFlash(val);
    }
    
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  • 2021-02-06 06:43

    You can call it directly:

    playSwf.remote('sendResult', result, plays, name)
    

    Of course sendResult has to be registered with ExternalInterface.addCallback() in the AS code and the flash file has to fully loaded (otherwise all calls fail).

    An example can be found in this github repository (fancyupload): The as3proj contains the AS source, the JS remote calls are in Swiff.Uploader.js.

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  • 2021-02-06 06:44

    Maybe this can help you out, looks like a similar problem but using the swfobject.

    http://blog.deconcept.com/swfobject/forum/discussion/1064/swfobject-21-problems-with-externalinterface-in-ie/

    Good luck.

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