Install wxPython in osx 10.11

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我在风中等你
我在风中等你 2021-02-06 05:39

When I try to install wxPython, it shows an error:

> The Installer could not install the software because there was no
> software found to in         


        
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  • 2021-02-06 06:01

    For me it worked simply by using brew:

    brew install wxpython
    

    I'm surprised no one else posted the same answer!

    PS: I'm on El Capitan, 10.11.3

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  • 2021-02-06 06:02

    Found a Solution for this issue :

    Error :

    mac01:tools ganeshr$ ride.py

    Wrong wxPython version. You need to install wxPython 2.8.12.1 with unicode support to run RIDE. wxPython 2.8.12.1 can be downloaded

    Solution : - Add supported_versions.append("3.0") support in robotide/__init__.py

    Check wxPython is Installed:

    $ pip list

    wxPython (3.0.2.0) wxPython-common (3.0.2.0)

    $ sudo vim /Library/Python/2.7/site-packages/robotide/__init__.py

    try: import wxversion

    from wxversion import VersionError

    if sys.platform == 'darwin':

    supported_versions.append("2.9")

    supported_versions.append("3.0") # Add this line, the RIDE will support wxPython (3.0.2.0)

    wxversion.select(supported_versions) import wx

    Thanks.

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  • 2021-02-06 06:03

    Here are steps I successfully used to install wxPython 'Classic' (not 'Phoenix').
    OSX 10.11 or newer can not run that installer you tried, but this method will work.

    1. Pull these two newest sources into two sibling directories:
      https://github.com/wxWidgets/wxPython.git
      https://github.com/wxWidgets/wxWidgets.git
      (sources from before 12/16/2015 won't work for this method)
    2. Change directories cd /pathToYourGitHubSources/wxPython and run the following command:
      python build-wxpython.py --build_dir=../bld --osx_cocoa --install
    3. Build and install takes a while. After it is completed, you can try import wx, but may first need the following steps.
    4. Look in the newly created installed_files.txt to see what directories wxPython* files are in, as well as the location of /wx/*.py and /lib/*.pyc files. The three directories are probably like:
      /usr/lib/python2.7/site-packages
      /usr/lib/python2.7/site-packages/wx
      /usr/lib/python2.7/site-packages/wx/lib
    5. From terminal command line set environment and test wx:

      export PYTHONPATH='/usr/lib/python2.7/site-packages/wx'
      export DYLD_LIBRARY_PATH='/usr/lib/python2.7/site-packages/wx/lib'
      
      python
      
      import sys
      import wxversion
      try:
          wxversion.select(['3.0.3'])
      except wxversion.VersionError:
          print "wx version failed detection"
          sys.path.insert(0, '/usr/lib/python2.7/site-packages')
      
      import wx
      print wx.version()
      

    If the wx version printed, it's working.
    Some systems have other versions of wxPython or vestiges of old wxPythons installed that have led me to need setting the environment as seen above until the old pieces are cleaned off the system.

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  • 2021-02-06 06:07

    wxPython is using a legacy script, and according to this technical note bundle installers were deprecated and are (as of El Capitan release) unsupported:

    Bundle-style installer packages are a legacy transition aid that is no longer supported. PackageMaker is also no longer supported. It is now necessary to convert to flat-file installer packages using tools like productbuild.

    That leaves you with two options,

    1. Convert the installer to a flat package.
    2. Compile wxWidgets and install it locally.

    To achieve the former, follow these instructions:

    0) Let's assume that you have already mounted the dmg and you have moved the pkg folder to a working place.

    cd ~/repack_wxpython
    cp -r /Volumes/wxPython/wxPython-ABC.pkg .
    

    1) Use the pax utility to extract the payload file (pax.gz) from Contents/Resources to a folder that will become the root of your new package.

    mkdir pkg_root
    cd pkg_root
    pax -f ../wxPython-ABC.pkg/Contents/Resources/wxPython-ABC.pax.gz -z -r
    cd ..
    

    2) Rename the bundle's preflight/postflight scripts, to preinstall/postinstall scripts, as required for flat packages, in a scripts folder.

    mkdir scripts
    cp wxPython-ABC.pkg/Contents/Resources/preflight scripts/preinstall
    cp wxPython-ABC.pkg/Contents/Resources/postflight scripts/postinstall
    

    3) Create the flat package using the pkgbuild tool:

    pkgbuild --root ./pkg_root --scripts ./scripts --identifier com.wxwidgets.wxpython wxPython-ABC.pkg
    

    This is the documentation of the pkbuild command in case you want to customize the passed parameters.

    Caveats: The original bundle package contains a License.rtf and a Welcome.txt files that are not included in the flat package. Those need to be added by defining a custom XML file and creating another package using the productbuild command.

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  • 2021-02-06 06:14

    this worked for me (10.11.16):

       sudo pip install --upgrade --trusted-host wxpython.org --pre -f http://wxpython.org/Phoenix/snapshot-builds/ wxPython_Phoenix 
    

    How to properly install wxPython?

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  • 2021-02-06 06:15

    A working installer for wxpython for the Mac seems to be available in pre-release:

    https://groups.google.com/forum/#!topic/wxpython-dev/TMnoeAgf2Wg

    this seemed to work for me. Worked for El Capitan.

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