I have a groovy script that uses a third party library. Each time I open the application and attempt to run my script I have to import the proper library.
I would lik
At least on Linux groovy GroovyConsole is a Script has the Following command:
startGroovy groovy.ui.Console "$@"
startGroovy itself is a script which starts Java. Within the startGroovy script you should be able to modify your classpath and add the missing librarys.
From startGroovy:
startGroovy ( ) {
CLASS=$1
shift
# Start the Profiler or the JVM
if $useprofiler ; then
runProfiler
else
exec "$JAVACMD" $JAVA_OPTS \
-classpath "$STARTER_CLASSPATH" \
-Dscript.name="$SCRIPT_PATH" \
-Dprogram.name="$PROGNAME" \
-Dgroovy.starter.conf="$GROOVY_CONF" \
-Dgroovy.home="$GROOVY_HOME" \
-Dtools.jar="$TOOLS_JAR" \
$STARTER_MAIN_CLASS \
--main $CLASS \
--conf "$GROOVY_CONF" \
--classpath "$CP" \
"$@"
fi
If you just want to add the JARs to the classpath, copy (or symlink) them to ~/.groovy/lib
(or %USER_HOME%/.groovy/lib
on Windows).
If you want the actual import
statements to run every time Groovy Console starts, edit the groovy-starter.conf file as suggested by Squelsh.
If you are on a Mac, I would highly recommend using SDKMAN to manage Groovy installations.
Once installed via SDKMAN, you can modify ~/.sdkman/candidates/groovy/current/bin/groovy/conf/groovy-starter.conf
. Packages you add here will be automatically imported at runtime whenever you start a Groovy Console session. You would want to add them under the section labelled in the example below:
# load user specific libraries
load !{user.home}/.groovy/lib/*.jar
load !{user.home}/.groovy/lib/additional_package.jar
In Linux you also have
/usr/share/groovy/conf/groovy-starter.conf
Here you can add your specific libs:
# load user specific libraries
load !{user.home}/.groovy/lib/*.jar
load /home/squelsh/src/neo4j-community-1.4.M03/lib/*.jar
load /home/squelsh/src/neo4j-community-1.4.M03/system/lib/*.jar
Hope it helps, had to search long time to find this (:
You can write an external Groovy script that does all the imports, creates a GroovyConsole object, and calls the run() method on this object.
See also http://groovy.codehaus.org/Groovy+Console#GroovyConsole-EmbeddingtheConsole
For example: start.groovy
import groovy.ui.Console;
import com.botkop.service.*
import com.botkop.service.groovy.*
def env = System.getenv()
def service = new ServiceWrapper(
userName:env.userName,
password:env.password,
host:env.host,
port:new Integer(env.port))
service.connect()
Console console = new Console()
console.setVariable("service", service)
console.run()
From a shell script call the groovy executable providing it with the groovy script:
#!/bin/bash
if [ $# -ne 4 ]
then
echo "usage: $0 userName password host port"
exit 10
fi
export userName=$1
export password=$2
export host=$3
export port=$4
export PATH=~/apps/groovy/bin:/usr/bin:$PATH
export CLASSPATH=$(find lib -name '*.jar' | tr '\n' ':')
groovy start.groovy
The code in GroovyConsole can now make use of the imports done in start.groovy, as well as of the variables created and passed with the setVariable method ('service' in the example).