I have problems with the "order" of the values of an enum. It\'s a little difficult to explain, that\'s why I wrote up some code:
class Program
{
pu
The first thing to observe, if you decompile the IL, is that the calls to WriteLine
all look remarkably similar:
L_000c: ldc.i4.1
L_000d: box ConsoleApplication2.Program/EnumA
L_0012: call void [mscorlib]System.Console::WriteLine(object)
L_0017: nop
L_0018: ldc.i4.1
L_0019: box ConsoleApplication2.Program/EnumA
L_001e: call void [mscorlib]System.Console::WriteLine(object)
L_0023: nop
L_0024: ldc.i4.1
L_0025: box ConsoleApplication2.Program/EnumA
L_002a: call void [mscorlib]System.Console::WriteLine(object)
L_002f: nop
L_0030: ldc.i4.4
L_0031: box ConsoleApplication2.Program/EnumA
L_0036: call void [mscorlib]System.Console::WriteLine(object)
L_003b: nop
L_003c: call void [mscorlib]System.Console::WriteLine()
L_0041: nop
That is, the loading of these enum values is loading the value "1" three times, and then calling WriteLine
. So we should not be surprised that the 1st 3 calls all result in the same value.
I've tried a few experiments, but can't point to any particular (undocumented) behaviour you can rely on to predict which value will be printed.
The behaviour is specified to be "undefined" (I thought I'd spotted a pattern just now, but apparently not.) The documentation explicitly calls this out:
If multiple enumeration members have the same underlying value and you attempt to retrieve the string representation of an enumeration member's name based on its underlying value, your code should not make any assumptions about which name the method will return.
Either make your enum values distinct, or explicitly create a map from value to desired name.