I\'ve regularly read that the framework is just too large for one developer to have experience with every part of it. Having some actual numbers would certainly help put things
You could use reflection to find the number of different types in the BCL but what are you hoping to accomplish with that information?
Here is an example of how to get that information:
using System;
using System.Linq;
using System.Reflection;
class Example
{
static void Main()
{
Assembly mscorlib = typeof(String).Assembly;
// Number of classes
Console.WriteLine(mscorlib.GetTypes().Where(t => t.IsClass).Count());
// Number of value types (structs and enums)
Console.WriteLine(mscorlib.GetTypes().Where(t => t.IsValueType).Count());
// Number of interfaces
Console.WriteLine(mscorlib.GetTypes().Where(t => t.IsInterface).Count());
}
}
Just note that you will need to do this for every assembly in the framework to get total numbers.
Edit: Here is a quick and dirty solution that should give you a general idea of the number of types in the BCL:
using System;
using System.Linq;
using System.Reflection;
using System.IO;
using System.Runtime.InteropServices;
class Example
{
static void Main()
{
// Get all DLLs in the current runtime directory
var assemblies = Directory.GetFiles(
RuntimeEnvironment.GetRuntimeDirectory())
.Where(f => f.EndsWith(".dll"));
Int32 classes = 0;
Int32 valueTypes = 0;
Int32 interfaces = 0;
foreach (String name in assemblies)
{
// We need to catch BadImageFormatException
// because not all DLLs in the runtime directory
// are CLR assemblies.
try
{
var types = Assembly.LoadFile(name).GetTypes();
classes += types.Where(t => t.IsClass).Count();
valueTypes += types.Where(t => t.IsValueType).Count();
interfaces += types.Where(t => t.IsInterface).Count();
}
catch (BadImageFormatException) { }
}
Console.WriteLine("Classes: {0}", classes);
Console.WriteLine("Value types: {0}", valueTypes);
Console.WriteLine("Interfaces: {0}", interfaces);
}
}
It's so big that noone truly knows its size?
As far as file size goes, on my system the 2.0, 3.0 and 3.5 frameworks take up around 130MB disk space, and the 64 bit versions take roughly 93MB. But that's not counting the stuff that is core to Win7 itself.
I haven't used it myself, but I think this is the sort of information that NDepend can provide to you.
It's a bit difficult to answer without having a definition of what 'big' means -- IL (.dll) size? Source code size? Scope of functionality? Also, are you talking about the most recent redistributable of 3.5 SP1 without any of the official add-ons (that is, F# stuff, MVC, etc.) that are fully supported parts of the 'framework' but don't ship with the 3.5 redistributable?
I am not trying to be difficult... I am just saying that there is a few variables that go into how one would even determine what is to be measured, then some questions about what kind of stick is used to measure it.
These 2 blog posts address this topic:
Results are broken down by number of assemblies, namespaces, types, members, and other items.