How to reduce code size of iPhone app?

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温柔的废话
温柔的废话 2021-02-05 23:43

My iPhone app is getting ready to go to production and we like to cram in as much data as possible. When I poke around the generated .app file for my application I see a file n

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  • 2021-02-06 00:28

    I probably wouldn't be overly concerned about the app being 2.5MB, but if you want to do due diligence in making sure you're only including what is really needed, I'd take a look at all of the resource files (images, views, movies, etc) that your project references and make sure that all of them are being used by the application.

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  • 2021-02-06 00:31

    There are a number of things you could do -- 2.5 MB is a small app.

    • One obvious way is to verify that your binary is in fact stripped. This removes unused references (e.g. functions which are not actually called) and debugging info.

    • Link Time Optimization (LTO) can save you a ton of space, although that applies to the C and C++ aspects of your program. It brought one of my programs down to about 1/5 the size.

    • Play with optimization settings. O3 and O2 often produce a smaller binary than Os.

    • Keep track of your dependent libraries. Their exported symbols may be relatively large.

    • Favor C or C++ for shared libraries in larger projects. If unused, they may be stripped or optimized away.

    • Minimize static data and static functions, restricting their scope to the c, cpp, m, mm file.

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