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Hi I am a PHP developer I want to do a simple thing - I want to draw something drawn
I'm not sure what part of the "save" you are trying to accomplish, but I'll assume you're asking how to store what you've drawn on the canvas to a bitmap.
First, make yourself a bitmap to draw into. Say, canvasBitmap. Then:
c.setBitmap(canvasBitmap);
This will store everything that has been drawn into 'canvasBitmap.' Then, when the user presses a button to save:
savedBitmap = Bitmap.copy(canvasBitmap.getConfig(), true);
Now, take savedBitmap and fire it off into the cloud. Hope that helps.
You can try to use the Gesture Object proposed by Google, try to execute my following code :
Activity1 xml :
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFFFF" >
<android.gesture.GestureOverlayView
android:id="@+id/gestures"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:fadeEnabled="false"
android:fadeOffset="5000000000"
android:gestureColor="#000000"
android:gestureStrokeType="multiple"
android:gestureStrokeWidth="1"
android:uncertainGestureColor="#000000"
android:layout_above="@+id/save_button" />
<Button
android:id="@id/save_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="20sp"
android:paddingLeft="20sp"
android:paddingRight="20sp"
android:text="Save"
android:textSize="22sp" />
</RelativeLayout>
Activity1 java :
package com.testandroidproject; import java.io.ByteArrayOutputStream; import android.app.Activity; import android.content.Intent; import android.gesture.GestureOverlayView; import android.graphics.Bitmap; import android.graphics.Color; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Activity1 extends Activity { private Button button_save; private GestureOverlayView gesture; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gesture = (GestureOverlayView) findViewById(R.id.gestures); button_save = (Button) findViewById(R.id.save_button); button_save.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { try { Bitmap gestureImg = gesture.getGesture().toBitmap(100, 100, 8, Color.BLACK); ByteArrayOutputStream bos = new ByteArrayOutputStream(); gestureImg.compress(Bitmap.CompressFormat.PNG, 100, bos); byte[] bArray = bos.toByteArray(); Intent intent = new Intent(Activity1.this, Activity2.class); intent.putExtra("draw", bArray); startActivity(intent); } catch (Exception e) { e.printStackTrace(); Toast.makeText(Activity1.this, "No draw on the string", 3000).show(); } } }); } }
Activity2 xml :
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFFFF"
android:orientation="vertical" >
<ImageView
android:id="@+id/image_saved"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal" />
</LinearLayout>
Activity2 java :
package com.testandroidproject;
import java.io.ByteArrayInputStream;
import android.app.Activity;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.widget.ImageView;
public class Activity2 extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.display_image);
ImageView image = (ImageView) findViewById(R.id.image_saved);
ByteArrayInputStream imageStreamClient = new ByteArrayInputStream(
getIntent().getExtras().getByteArray("draw"));
image.setImageBitmap(BitmapFactory.decodeStream(imageStreamClient));
}
}
Hope you will find this helpful.