Enumerate Recording Devices in NAudio

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暖寄归人
暖寄归人 2021-02-06 00:02

How can you get a list of all the recording devices on a computer using NAudio? When you want to record, you have to give it the index of the device you want to use, but there\

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  • 2021-02-06 00:21

    For WaveIn, you can use the static WaveIn.GetCapabilities method. This will give you a device name, but with the annoying limitation that it is a maximum of 31 characters. I am still looking for the way to get the full name (see my question here).

    int waveInDevices = WaveIn.DeviceCount;
    for (int waveInDevice = 0; waveInDevice < waveInDevices; waveInDevice++)
    {
        WaveInCapabilities deviceInfo = WaveIn.GetCapabilities(waveInDevice);
        Console.WriteLine("Device {0}: {1}, {2} channels", waveInDevice, deviceInfo.ProductName, deviceInfo.Channels);
    }
    

    For WASAPI (Vista and above), you can use the MMDeviceEnumerator:

    MMDeviceEnumerator enumerator = new MMDeviceEnumerator();
    foreach (MMDevice device in enumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.All))
    {
        Console.WriteLine("{0}, {1}", device.FriendlyName, device.State);
    }
    

    I tend to recommend WaveIn, as it is more widely supported, and allows more flexibility over recording sample rates.

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  • 2021-02-06 00:30

    To get full device names, i use this...

    using NAudio.CoreAudioApi;
    using NAudio.Wave;
    

    For getting all recording devices:

    //create enumerator
    var enumerator = new MMDeviceEnumerator();
    //cycle through all audio devices
    for (int i = 0; i < WaveIn.DeviceCount; i++)
        Console.WriteLine(enumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active)[i]);
    //clean up
    enumerator.Dispose();
    

    For getting all capture devices:

    //create enumerator
    var enumerator = new MMDeviceEnumerator();
    //cyckle trough all audio devices
    for (int i = 0; i < WaveOut.DeviceCount; i++)
        Console.WriteLine(enumerator.EnumerateAudioEndPoints(DataFlow.Render, DeviceState.Active)[i]);
    //clean up
    enumerator.Dispose();
    
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