iPhone CGContext: drawing two lines with two different colors

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终归单人心
终归单人心 2021-02-05 21:41

I am having some troubles using the CGContext with an iPhone app. I am trying to draw several lines with different colors, but all the lines always end up having the color which

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  • 2021-02-05 21:59

    If you are interested in the way it looks in a loop:

    - (void)drawRect:(CGRect)rect {        
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextSetLineWidth(context, 2.0);
    
        CGPoint startingPoint = [[pointsArray objectAtIndex:0] CGPointValue];
        CGContextMoveToPoint(context, startingPoint.x, startingPoint.y); //start at this point
    
        for (int i = 1; i < [pointsArray count]; i++) {
            CGContextBeginPath(context);
            //start at the previous point
            CGContextMoveToPoint(context, 
                   [[pointsArray objectAtIndex:i-1] CGPointValue].x, 
                   [[pointsArray objectAtIndex:i-1] CGPointValue].y);
    
            CGPoint point = [[pointsArray objectAtIndex:i] CGPointValue];
            if (point.y < 50) { // if y is less then 50 use red color
                CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
            } else { // else use blue color
                CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
            }
            CGContextAddLineToPoint(context, point.x, point.y); //draw to this point
            CGContextStrokePath(context);
        }
    }
    
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  • 2021-02-05 22:13

    I think this could be working.

    CGContextRef bluecontext = UIGraphicsGetCurrentContext(); 
    CGContextSetLineWidth(bluecontext, 2.0);
    CGContextSetStrokeColorWithColor(bluecontext, [UIColor blueColor].CGColor);
    CGContextMoveToPoint(bluecontext, 1, 1);
    CGContextAddLineToPoint(bluecontext, 100, 100);
    
    CGContextStrokePath(bluecontext); // draw blue line
    
    
    CGContextSetStrokeColorWithColor(bluecontext, [UIColor redColor].CGColor);
    CGContextAddLineToPoint(bluecontext, 200, 100);
    
    CGContextStrokePath(bluecontext); // and draw red line
    
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  • 2021-02-05 22:18

    Thats what you need.

    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextClearRect(context, rect);
    CGContextSetLineWidth(context, 2.0);
    
    CGContextBeginPath(context);
    CGContextSetStrokeColorWithColor(context, [UIColor orangeColor].CGColor);
    CGContextMoveToPoint(context, 1, 1);
    CGContextAddLineToPoint(context, 100, 100);
    CGContextStrokePath(context); // and draw orange line}
    
    CGContextBeginPath(context);
    CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    CGContextMoveToPoint(context, 100, 100);
    CGContextAddLineToPoint(context, 200, 100);     
    CGContextStrokePath(context); // draw blue line
    
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  • 2021-02-05 22:20

    Insert this code just before you set the stroke color the second time:

    CGContextStrokePath(bluecontext);
    CGContextBeginPath(bluecontext);
    

    All the AddLine and AddOther calls are building a path. The path is drawn with a call like StrokePath, using the most recently set colors and other attributes. You are trying to draw two separate paths, so you must call Begin and Stroke for each path. Begin is sort of implicit when you start drawing, although it does not hurt to call it yourself. The basic flow of drawing is:

    CGContextBeginPath(bluecontext); // clears any previous path
    // add lines, curves, rectangles, etc...
    CGContextStrokePath(bluecontext); // renders the path
    
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