What are the basic steps to compile an OpenGL application using GLUT (OpenGL Utility Toolkit) under Visual C++ Express Edition?
The GLUT port on Nate Robin's site is from 2001 and has some incompatibilities with versions of Visual Studio more recent than that (.NET 2003 and up). The incompatibility manifests itself as errors about redefinition of exit()
. If you see this error, there are two possible solutions:
exit()
prototype in glut.h
with the one in your stdlib.h
so that they match. This is probably the best solution.#define GLUT_DISABLE_ATEXIT_HACK
before you #include <gl/glut.h>
in your program.(Due credit: I originally saw this advice on the TAMU help desk website.)
I've been using approach #1 myself since .NET 2003 came out, and have used the same modified glut.h
with VC++ 2003, VC++ 2005 and VC++ 2008.
Here's the diff for the glut.h I use which does #1 (but in appropriate #ifdef blocks
so that it still works with older versions of Visual Studio):
--- c:\naterobbins\glut.h 2000-12-13 00:22:52.000000000 +0900
+++ c:\updated\glut.h 2006-05-23 11:06:10.000000000 +0900
@@ -143,7 +143,12 @@
#if defined(_WIN32)
# ifndef GLUT_BUILDING_LIB
-extern _CRTIMP void __cdecl exit(int);
+/* extern _CRTIMP void __cdecl exit(int); /* Changed for .NET */
+# if _MSC_VER >= 1200
+extern _CRTIMP __declspec(noreturn) void __cdecl exit(int);
+# else
+extern _CRTIMP void __cdecl exit(int);
+# endif
# endif
#else
/* non-Win32 case. */
Your program which uses GLUT or OpenGL should compile under Visual C++ Express Edition now.