Inspired by Mike Bantegui\'s question on constructing a matrix defined as a recurrence relation, I wonder if there is any general guidance that could be given on setting up larg
Looking at what Compile
does to Do
loops is instructive. Consider this:
L=1200;
Do[.7, {i, 1, 2 L}, {j, 1, i}] // Timing
Do[.3 + .4, {i, 1, 2 L}, {j, 1, i}] // Timing
Do[.3 + .4 + .5, {i, 1, 2 L}, {j, 1, i}] // Timing
Do[.3 + .4 + .5 + .8, {i, 1, 2 L}, {j, 1, i}] // Timing
(*
{0.390163, Null}
{1.04115, Null}
{1.95333, Null}
{2.42332, Null}
*)
First, it seems safe to assume that Do
does not automatically compile its argument if it's over some length (as Map
, Nest
etc do): you can keep adding constants and the derivative of time taken vs number of constants is constant. This is further supported by the nonexistence of such an option in SystemOptions["CompileOptions"]
.
Next, since this loops around n(n-1)/2
times with n=2*L
, so around 3*10^6 times for our L=1200
, the time taken for each addition indicates that there is a lot more going on than is necessary.
Next let us try
Compile[{{L,_Integer}},Do[.7,{i,1,2 L},{j,1,i}]]@1200//Timing
Compile[{{L,_Integer}},Do[.7+.7,{i,1,2 L},{j,1,i}]]@1200//Timing
Compile[{{L,_Integer}},Do[.7+.7+.7+.7,{i,1,2 L},{j,1,i}]]@1200//Timing
(*
{0.032081, Null}
{0.032857, Null}
{0.032254, Null}
*)
So here things are more reasonable. Let's take a look:
Needs["CompiledFunctionTools`"]
f1 = Compile[{{L, _Integer}},
Do[.7 + .7 + .7 + .7, {i, 1, 2 L}, {j, 1, i}]];
f2 = Compile[{{L, _Integer}}, Do[2.8, {i, 1, 2 L}, {j, 1, i}]];
CompilePrint[f1]
CompilePrint[f2]
the two CompilePrint
s give the same output, namely,
1 argument
9 Integer registers
Underflow checking off
Overflow checking off
Integer overflow checking on
RuntimeAttributes -> {}
I0 = A1
I5 = 0
I2 = 2
I1 = 1
Result = V255
1 I4 = I2 * I0
2 I6 = I5
3 goto 8
4 I7 = I6
5 I8 = I5
6 goto 7
7 if[ ++ I8 < I7] goto 7
8 if[ ++ I6 < I4] goto 4
9 Return
f1==f2
returns True
.
Now, do
f5 = Compile[{{L, _Integer}}, Block[{t = 0.},
Do[t = Sin[i*j], {i, 1, 2 L}, {j, 1, i}]; t]];
f6 = Compile[{{L, _Integer}}, Block[{t = 0.},
Do[t = Sin[.45], {i, 1, 2 L}, {j, 1, i}]; t]];
CompilePrint[f5]
CompilePrint[f6]
I won't show the full listings, but in the first there is a line R3 = Sin[ R1]
while in the second there is an assignment to a register R1 = 0.43496553411123023
(which, however, is reassigned in the innermost part of the loop by R2 = R1
; perhaps if we output to C this will be optimized by gcc eventually).
So, in these very simple cases, uncompiled Do
just blindly executes the body without inspecting it, while Compile
does do various simple optimizations (in addition to outputing byte code). While here I am choosing examples that exaggerate how literally Do
interprets its argument, this kind of thing partly explains the large speedup after compiling.
As for the huge speedup in Mike Bantegui's question yesterday, I think the speedup in such simple problems (just looping and multiplying things) is because there is no reason that automatically produced C code can't be optimized by the compiler to get things running as fast as possible. The C code produced is too hard to understand for me, but the bytecode is readable and I don't think that there is anything all that wasteful. So it is not that shocking that it is so fast when compiled to C. Using built-in functions shouldn't be any faster than that, since there shouldn't be any difference in the algorithm (if there is, the Do
loop shouldn't have been written that way).
All this should be checked case by case, of course. In my experience, Do
loops usually are the fastest way to go for this kind of operation. However, compilation has its limits: if you are producing large objects and trying to pass them around between two compiled functions (as arguments), the bottleneck can be this transfer. One solution is to simply put everything into one giant function and compile that; this ends up being harder and harder to do (you are forced to write C in mma, so to speak). Or you can try compiling the individual functions and using CompilationOptions -> {"InlineCompiledFunctions" -> True}]
in the Compile
. Things can get tricky very fast, though.
But this is getting too long.
The code shown below is available here: http://pastebin.com/4PWWxGhB. Just copy and paste it into a notebook to test it out.
I was actually trying to do several functional ways of calculating matrices, since I figured the functional way (which is typically idiomatic in Mathematica) is more efficient.
As one example, I had this matrix which was composed of two lists:
In: L = 1200;
e = Table[..., {2L}];
f = Table[..., {2L}];
h = Table[0, {2L}, {2L}];
Do[h[[i, i]] = e[[i]], {i, 1, L}];
Do[h[[i, i]] = e[[i-L]], {i, L+1, 2L}];
Do[h[[i, j]] = f[[i]]f[[j-L]], {i, 1, L}, {j, L+1, 2L}];
Do[h[[i, j]] = h[[j, i]], {i, 1, 2 L}, {j, 1, i}];
My first step was to time everything.
In: h = Table[0, {2 L}, {2 L}];
AbsoluteTiming[Do[h[[i, i]] = e[[i]], {i, 1, L}];]
AbsoluteTiming[Do[h[[i, i]] = e[[i - L]], {i, L + 1, 2 L}];]
AbsoluteTiming[
Do[h[[i, j]] = f[[i]] f[[j - L]], {i, 1, L}, {j, L + 1, 2 L}];]
AbsoluteTiming[Do[h[[i, j]] = h[[j, i]], {i, 1, 2 L}, {j, 1, i}];]
Out: {0.0020001, Null}
{0.0030002, Null}
{5.0012861, Null}
{4.0622324, Null}
DiagonalMatrix[...]
was slower than the do loops, so I decided to just use Do
loops on the last step. As you can see, using Outer[Times, f, f]
was much faster in this case.
I then wrote the equivalent using Outer
for the blocks in the upper right and bottom left of the matrix, and DiagonalMatrix
for the diagonal:
AbsoluteTiming[h1 = ArrayPad[Outer[Times, f, f], {{0, L}, {L, 0}}];]
AbsoluteTiming[h1 += Transpose[h1];]
AbsoluteTiming[h1 += DiagonalMatrix[Join[e, e]];]
Out: {0.9960570, Null}
{0.3770216, Null}
{0.0160009, Null}
The DiagonalMatrix
was actually slower. I could replace this with just the Do
loops, but I kept it because it was cleaner looking.
The current tally is 9.06 seconds for the naive Do
loop, and 1.389 seconds for my next version using Outer
and DiagonalMatrix
. About a 6.5 times speedup, not too bad.
Sounds a lot faster, now doesn't it? Let's try using Compile
now.
In: cf = Compile[{{L, _Integer}, {e, _Real, 1}, {f, _Real, 1}},
Module[{h},
h = Table[0.0, {2 L}, {2 L}];
Do[h[[i, i]] = e[[i]], {i, 1, L}];
Do[h[[i, i]] = e[[i - L]], {i, L + 1, 2 L}];
Do[h[[i, j]] = f[[i]] f[[j - L]], {i, 1, L}, {j, L + 1, 2 L}];
Do[h[[i, j]] = h[[j, i]], {i, 1, 2 L}, {j, 1, i}];
h]];
AbsoluteTiming[cf[L, e, f];]
Out: {0.3940225, Null}
Now it's running 3.56 times faster than my last version, and 23.23 times faster than the first one. Next version:
In: cf = Compile[{{L, _Integer}, {e, _Real, 1}, {f, _Real, 1}},
Module[{h},
h = Table[0.0, {2 L}, {2 L}];
Do[h[[i, i]] = e[[i]], {i, 1, L}];
Do[h[[i, i]] = e[[i - L]], {i, L + 1, 2 L}];
Do[h[[i, j]] = f[[i]] f[[j - L]], {i, 1, L}, {j, L + 1, 2 L}];
Do[h[[i, j]] = h[[j, i]], {i, 1, 2 L}, {j, 1, i}];
h], CompilationTarget->"C", RuntimeOptions->"Speed"];
AbsoluteTiming[cf[L, e, f];]
Out: {0.1370079, Null}
Most of the speed came from CompilationTarget->"C"
. Here I got another 2.84 speedup over the fastest version, and 66.13 times speedup over the first version. But all I did was just compile it!
Now, this is a very simple example. But this is real code I'm using to solve a problem in condensed matter physics. So don't dismiss it as possibly being a "toy example."
How's about another example of a technique we can use? I have a relatively simple matrix I have to build up. I have a matrix that's composed of nothing but ones from the start to some arbitrary point. The naive way may look something like this:
In: k = L;
AbsoluteTiming[p = Table[If[i == j && j <= k, 1, 0], {i, 2L}, {j, 2L}];]
Out: {5.5393168, Null}
Instead, let's build it up using ArrayPad
and IdentityMatrix
:
In: AbsoluteTiming[ArrayPad[IdentityMatrix[k], {{0, 2L-k}, {0, 2L-k}}
Out: {0.0140008, Null}
This actually doesn't work for k = 0, but you can special case that if you need that. Furthermore, depending on the size of k, this can be faster or slower. It's always faster than the Table[...] version though.
You could even write this using SparseArray
:
In: AbsoluteTiming[SparseArray[{i_, i_} /; i <= k -> 1, {2 L, 2 L}];]
Out: {0.0040002, Null}
I could go on about some other things, but I'm afraid if I do I'll make this answer unreasonably large. I've accumulated a number of techniques for forming these various matrices and lists in the time I spent trying to optimize some code. The base code I worked with took over 6 days for one calculation to run, and now it takes only 6 hours to do the same thing.
I'll see if I can pick out the general techniques I've come up with and just stick them in a notebook to use.
TL;DR: It seems like for these cases, the functional way outperforms the procedural way. But when compiled, the procedural code outperforms the functional code.