HTML Imports are a part of the Web Components specification and provide a way to handle dependencies on the Web. ES6 modules also do the same thing, but just for Javascript code
How web components interact with ES6 modules has not been finalized yet, but there are at least two options.
ES6 has the notion of realms. If you have JavaScript in two iFrames, then the two iFrames can communicate with each other and pass data back and forth. But they are in different realms. This means that you can modify the Array.prototype
object in one without affecting the other. Each web component will most likely have its own realm, and so they will not interfere with each other.
Each realm has a bunch of global objects, and that includes (most likely, the spec isn't finalized yet) the Loader
object. You can create a new instance of a Loader
and use it to load modules. There already exists one in the realm, which is the default one. Each Loader
instance has it's own list of defined modules, and so each web component could be given it's own Loader
instance.
I'm not sure if webcomponents will be given different Realms
or different Loader
objects, but different web components will most likely not be able to interfere with each other.
Here's the latest on this: Chrome has native support for all 4 Web Component specs, while Mozilla announced they will not ship an implementation of HTML Imports precisely because of this pending reconciliation with ES6 Modules, which isn't going to be resolved anytime soon, specially coz here's what Mozilla has to say about it:
We expect that once JavaScript modules — a feature derived from JavaScript libraries written by the developer community — is shipped, the way we look at this problem will have changed. We have also learned from Gaia and others, that lack of HTML Imports is not a problem as the functionality can easily be provided for with a polyfill if desired.
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