I understand the benefits of using the standard MS event handler delegate signature as it allows you to easily expand on the information passed through the event with out breaki
You can do anything the wrong way if you're the only one who has to deal with it. But it's not a bad idea to learn standards and stick to them so that you keep good habits when you're working on code with others.
So I'll make you a deal. If you promise to do it the right way, I'll give you a code snippet that'll make it much less of a pain. Just put this in a .snippet file, and put that file in:
My Documents\Visual Studio 2008\Code Snippets\Visual C#\My Code Snippets\
(or Visual Studio 2005 if applicable)
And here's the snippet; use it in VS by typing ev2Generic and hitting Tab:
<?xml version="1.0" encoding="utf-8" ?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<Title>Generic event with two types/arguments.</Title>
<Shortcut>ev2Generic</Shortcut>
<Description>Code snippet for event handler and On method</Description>
<Author>Kyralessa</Author>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
</Header>
<Snippet>
<Declarations>
<Literal>
<ID>type1</ID>
<ToolTip>Type of the first property in the EventArgs subclass.</ToolTip>
<Default>propertyType1</Default>
</Literal>
<Literal>
<ID>arg1Name</ID>
<ToolTip>Name of the first argument in the EventArgs subclass constructor.</ToolTip>
<Default>property1Name</Default>
</Literal>
<Literal>
<ID>property1Name</ID>
<ToolTip>Name of the first property in the EventArgs subclass.</ToolTip>
<Default>Property1Name</Default>
</Literal>
<Literal>
<ID>type2</ID>
<ToolTip>Type of the second property in the EventArgs subclass.</ToolTip>
<Default>propertyType2</Default>
</Literal>
<Literal>
<ID>arg2Name</ID>
<ToolTip>Name of the second argument in the EventArgs subclass constructor.</ToolTip>
<Default>property2Name</Default>
</Literal>
<Literal>
<ID>property2Name</ID>
<ToolTip>Name of the second property in the EventArgs subclass.</ToolTip>
<Default>Property2Name</Default>
</Literal>
<Literal>
<ID>eventName</ID>
<ToolTip>Name of the event</ToolTip>
<Default>NameOfEvent</Default>
</Literal>
</Declarations>
<Code Language="CSharp">
<![CDATA[public class $eventName$EventArgs : System.EventArgs
{
public $eventName$EventArgs($type1$ $arg1Name$, $type2$ $arg2Name$)
{
this.$property1Name$ = $arg1Name$;
this.$property2Name$ = $arg2Name$;
}
public $type1$ $property1Name$ { get; private set; }
public $type2$ $property2Name$ { get; private set; }
}
public event EventHandler<$eventName$EventArgs> $eventName$;
protected virtual void On$eventName$($eventName$EventArgs e)
{
var handler = $eventName$;
if (handler != null)
handler(this, e);
}]]>
</Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>
Use the EventHandler<T>
generic delegates for your events and create a type derived from EventArgs
to hold your event data. So in other words, always. It's something that you always know exactly how it works when you come across it because it's never done otherwise.
Edit:
Code analysis CA1003: Use generic event handler instances
Code analysis CA1009: Declare event handlers correctly
In practice how often do people [not use EventArgs derived classes].
I have never encountered a time when EventArgs derived classes have not been used. As you say yourself, it increases your ability to change your code later. I would also argue that the readability is improved, since it's easy to see that this is an event handler.
Is it worth it to create a separate NameChangedEventArgs class, or for simple events like this is it acceptable to just return the arguments directly through the delegate arguments?
You seem to say that you would use EventArgs for event handlers with more params and not use it for instances like this. Honestly, that is simply not an option when programming in C#. Consistency is a must, especially in today's world of forum's like this, open source projects, etc where it's easy to lose it. Sure if you are programming this under a rock, you may do whatever you like, but the greater C# community will thank you for following standards and especially using consistency in you code.