Crashlytics integration issue

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死守一世寂寞
死守一世寂寞 2021-02-05 16:29

I have trouble integrating Crashlytics into my project.

Having follow instruction on website. But soon after installing the Crashlytics mac app<

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  • 2021-02-05 16:38

    Crashlytics collect crashes only when app run NOT in debug mode.

    Here is quote from Crashlytics Knowelege Base: 3. Then, make sure that a debugger is not connected. By default, Xcode will launch applications and attach a debugger. This will prevent the crash from reporting -- detach it!

    http://support.crashlytics.com/knowledgebase/articles/92522-is-there-a-quick-way-to-force-a-crash-

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  • 2021-02-05 16:44

    Follow the advice in the answers above but in addition: IF you installed crashlytics via cocoapods, make sure you are using the proper path in your build phase script.

    Use:

    ./Pods/CrashlyticsFramework/Crashlytics.framework/run myLongKey
    

    Instead Of:

    ./Crashlytics.framework/run myLongKey
    
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  • 2021-02-05 16:50

    In the Build Phases of your target, click the + Add a Build Phase button in the bottom right and select Add Run Script. In the Crashlytics mac plugin, you should be given a run script to copy into this run script build phase. It will look like this:

    ./Crashlytics.framework/run <your api key>
    

    Except your api key will be a 40 digit number provided by the plugin.

    in your app delegate:

    #import <Crashlytics/Crashlytics.h>
    

    In didFinishLaunchingWithOptions write the following line to start your Crashlytics session.

    [Crashlytics startWithAPIKey:<your api key>];
    

    <your api key> is the same number in the run script.

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  • 2021-02-05 16:51

    Add Crashlytics framework in your Project and add your Crashlytics key in Build Phase -> Run Script as like in the following image.

    enter image description here

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  • 2021-02-05 16:57

    For me, there is something wrong with my Crashlytics.app Mac App. So i download one and reinstall it. then it works.

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