I am trying to convert an old app in ObjC to Swift as a practice exercise and have ran in to some issues. The way I had it in the old app, it was establishing the CLLocatio
For Swift 3
import UIKit
import CoreLocation
class ViewController: UIViewController,CLLocationManagerDelegate {
var locationManager:CLLocationManager!
override func viewDidLoad() {
super.viewDidLoad()
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestAlwaysAuthorization()
locationManager.startUpdatingLocation()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func locationManager(_ manager:CLLocationManager, didUpdateLocations locations: [CLLocation]) {
print("locations = \(locations)")
}
}
Just call the init(vc : UIViewController).
import Foundation
import CoreLocation
import UIKit
class LocManager : NSObject{
var permission : ((Bool?)->())?
private var locationManager : CLLocationManager!
init(_ vc : UIViewController) {
super.init()
self.locationManager = CLLocationManager()
self.locationManager.delegate = vc as? CLLocationManagerDelegate
setUpLocationManagerDelegate()
}
}
extension LocManager : CLLocationManagerDelegate {
fileprivate func setUpLocationManagerDelegate(){
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestAlwaysAuthorization()
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let lat = locations.last?.coordinate.latitude, let long = locations.last?.coordinate.longitude{
print("\n\nThe current Lat/Long Is Here\n\n")
let coordinates = CLLocationCoordinate2D(latitude: lat, longitude: long)
}else{
print("Unable To Access Locaion")
}
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
switch status {
case .authorizedAlways,.authorizedWhenInUse:
print("Good to go and use location")
locationManager.startUpdatingLocation()
self.callPermisssionCompletion(val: true)
case .denied:
print("DENIED to go and use location")
self.callPermisssionCompletion(val: false)
case .restricted:
print("DENIED to go and use location")
self.callPermisssionCompletion(val: nil)
case .notDetermined:
print("DENIED to go and use location")
self.callPermisssionCompletion(val: nil)
default:
print("Unable to read location :\(status)")
}
}
fileprivate func callPermisssionCompletion(val : Bool?){
guard let comp = self.permission else {
print("\n\n Unable to locate completions \n\n")
return
}
if let val = val{
comp(val)
}
}
}
First add this two line in plist file
NSLocationWhenInUseUsageDescription
NSLocationAlwaysUsageDescription
Then this is class working complete implement this
import UIKit
import CoreLocation
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, CLLocationManagerDelegate {
var window: UIWindow?
var locationManager: CLLocationManager!
var seenError : Bool = false
var locationFixAchieved : Bool = false
var locationStatus : NSString = "Not Started"
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
initLocationManager();
return true
}
// Location Manager helper stuff
func initLocationManager() {
seenError = false
locationFixAchieved = false
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.locationServicesEnabled
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestAlwaysAuthorization()
}
// Location Manager Delegate stuff
// If failed
func locationManager(manager: CLLocationManager!, didFailWithError error: NSError!) {
locationManager.stopUpdatingLocation()
if (error) {
if (seenError == false) {
seenError = true
print(error)
}
}
}
func locationManager(manager: CLLocationManager!, didUpdateLocations locations: AnyObject[]!) {
if (locationFixAchieved == false) {
locationFixAchieved = true
var locationArray = locations as NSArray
var locationObj = locationArray.lastObject as CLLocation
var coord = locationObj.coordinate
println(coord.latitude)
println(coord.longitude)
}
}
// authorization status
func locationManager(manager: CLLocationManager!,
didChangeAuthorizationStatus status: CLAuthorizationStatus) {
var shouldIAllow = false
switch status {
case CLAuthorizationStatus.Restricted:
locationStatus = "Restricted Access to location"
case CLAuthorizationStatus.Denied:
locationStatus = "User denied access to location"
case CLAuthorizationStatus.NotDetermined:
locationStatus = "Status not determined"
default:
locationStatus = "Allowed to location Access"
shouldIAllow = true
}
NSNotificationCenter.defaultCenter().postNotificationName("LabelHasbeenUpdated", object: nil)
if (shouldIAllow == true) {
NSLog("Location to Allowed")
// Start location services
locationManager.startUpdatingLocation()
} else {
NSLog("Denied access: \(locationStatus)")
}
}
}
had the same issue. didUpdateLocations - was not working. Run your app. Go to the Settings page -> Privacy -> Location and turn off Location Services. didFailWithError will catch the error about absent Location Services. Then turn it on. Since that moment didUpdateLocations will catch locations.
Add bellow 2 property in info.plist
NSLocationWhenInUseUsageDescription : Location information is used for fraud prevention
Privacy - Location Usage Description : Location information is used for fraud prevention
If you want to get the user location updated by default, without clicking 'Simulate location' everytime, go to
YourProject-->Build Phases-->Link Binary with libraries-->Add corelocation.framework
The location gets updated automatically/by default when you run the app in the simulator. Tested and works in Swift 2 !