I am using Xcode 11 (beta3) and building an app for iOS 13. In my project I created the delegate methods for UIWindowSceneDelegate
declaring it in Info.plist.
Now I
Now you have more than one rootViewController, one for each scene. First, you have to answer which one you need at the moment of usage.
Probably you want to get one of the rootViewController of the currently active scene then you can use this:
var rootVC:UIViewController? = nil
if #available(iOS 13.0, *) {
for scene in UIApplication.shared.connectedScenes {
if scene.activationState == .foregroundActive {
rootVC = ((scene as? UIWindowScene)!.delegate as! UIWindowSceneDelegate).window!!.rootViewController
break
}
}
} else {
// Fallback on earlier versions
}
You can access connected scenes using:
UIApplication.shared.connectedScenes
As per Apple documentation:
Connected scenes are those that are in memory and potentially doing active work. A connected scene may be in the foreground or background, and it may be onscreen or offscreen.
Then you can iterate through them and try to get UIWindowScene
from there.
guard let windowScene = (scene as? UIWindowScene) else { return }
print(windowScene.windows) // This will print windows associated with the scene.
On the other hand, from the view controller you can access the window
through the view
:
self.view.window