Test Phonegap Build app on a friend's iPhone

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有刺的猬
有刺的猬 2021-02-05 14:34

I have created a mobile app using Phonegap Build (not just Phonegap...but Build). I have a Windows PC and do not use eclipse or xcode. I just write the Javascri

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  • 2021-02-05 14:47

    You would need to join the Apple Developer Program to be able to sign the build and create the .IPA to use TestFlight or other methods to get the build onto the device.

    There are options for you to test on a device without that though - see App.io for an in-browser emulator.

    Whether you go with that or TestFlight I've blogged about Getting mobile app builds to your customers which includes the pros and cons of the options and the steps you'd need to go through.

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  • 2021-02-05 14:49

    install iTune on your windows PC. Copy IPA file to application directory of iTune. When connecting device (iPhone,iPad or iPod), sync apps. Then you can test on real device.

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  • 2021-02-05 15:10

    Just as an update for anyone else that ends up here. You can now use Adobe PhoneGap Developer App which allows you to run the Apps on devices without ID's, licenses etc. Here is a guide to getting started.

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  • 2021-02-05 15:11

    If you want to test on a device, your app needs to be signed using your certificate. You'll also need a development provision profile that includes the device ID's of any devices you want to test on. In order to get those things, you need to join Apple's iOS developer program. This is true even if you're using the PhoneGap Build service; in order to build for a device, you need to upload your certificate and provision profile to PhoneGap Build. Look at PhoneGap Build's Building for iOS page for complete information. All this means that you'll need to pay the $99 fee to join the iOS Developer Program.

    An alternative is to jailbreak your device (or, in this case, your friend's device). You can find instructions for that on the web if you're so inclined. However, I don't think you'll be able to build through PhoneGap Build in that case -- you'll need to build your app yourself with Xcode or possibly some other set of tools.

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