I have a javascript function:
function myFunction(value1,value2,value3)
{
//Do stuff and
value2=somevalue2 //to return
value3=somevalue3 //t
You can return an array, an object literal, or an object of a type you created that encapsulates the returned values.
Then you can pass in the array, object literal, or custom object into a method to disseminate the values.
Object example:
function myFunction(value1,value2,value3)
{
var returnedObject = {};
returnedObject["value1"] = value1;
returnedObject["value2"] = value2;
return returnedObject;
}
var returnValue = myFunction("1",value2,value3);
if(returnValue.value1 && returnValue.value2)
{
//Do some stuff
}
Array example:
function myFunction(value1,value2,value3)
{
var returnedArray = [];
returnedArray.push(value1);
returnedArray.push(value2);
return returnedArray;
}
var returnValue = myFunction("1",value2,value3);
if(returnValue[0] && returnValue[1])
{
//Do some stuff
}
Custom Object:
function myFunction(value1,value2,value3)
{
var valueHolder = new ValueHolder(value1, value2);
return valueHolder;
}
var returnValue = myFunction("1",value2,value3);
// hypothetical method that you could build to create an easier to read conditional
// (might not apply to your situation)
if(returnValue.valid())
{
//Do some stuff
}
I would avoid the array method because you would have to access the values via indices rather than named object properties.
The return statement
stops the execution of a function and returns a value
from that function.
While updating global variables is one way to pass information back to the code that called the function
, this is not an ideal way of doing so. A much better alternative is to write the function so that values that are used by the function are passed to it as parameters and the function returns whatever value that it needs to without using or updating any global variables
.
By limiting the way in which information is passed to and from functions we can make it easier to reuse the same function from multiple places in our code.
JavaScript provides for passing one value back to the code that called it after everything in the function that needs to run has finished running.
JavaScript passes a value from a function back to the code that called it by using the return statement
. The value to be returned is specified in the return
keyword.
Javascript is duck typed, so you can create a small structure.
function myFunction(value1,value2,value3)
{
var myObject = new Object();
myObject.value2 = somevalue2;
myObject.value3 = somevalue3;
return myObject;
}
var value = myFunction("1",value2,value3);
if(value.value2 && value.value3)
{
//Do some stuff
}
It's difficult to tell what you're actually trying to do and if this is what you really need but you might also use a callback:
function myFunction(value1,callback)
{
//Do stuff and
if(typeof callback == 'function'){
callback(somevalue2,somevalue3);
}
}
myFunction("1", function(value2, value3){
if(value2 && value3)
{
//Do some stuff
}
});
Its very simple. Call one function inside another function with parameters.
function fun1()
{
var a=10;
var b=20;
fun2(a,b); //calling function fun2() and passing 2 parameters
}
function fun2(num1,num2)
{
var sum;
sum = num1+num2;
return sum;
}
fun1(); //trigger function fun1
function myFunction(value1,value2,value3)
{
return {val2: value2, val3: value3};
}