When does the correct frame size of the UIView is calculated when I add my custom UIView by using storyboard?
I can\'t get correct frame size in UIView\'s
func viewWillAppear(_ animated: Bool)
This is called on the viewController after the view hierarchy is in place and the geometry is set up.
It is usually the best place to arrange geometry-dependent viewController code, and is called just before transition animations are run.
It is followed by a call to viewDidAppear
which is called after transition animations have completed.
update
as you want to set this directly in a custom view (rather than in the viewController) the appropriate UIView function to override is layoutSubviews
. Be sure to call super.layoutSubviews()
in the override.
override func layoutSubviews() {
super.layoutSubviews()
//self.frame will be correct here
}
This will be called after the viewController's viewWillAppear
and before viewDidAppear
update 2: collectionView cells
Collection view cells get their frame data from the collectionview's layout. When a cell needs to know it's geometry, you can override applyLayoutAttributes
func applyLayoutAttributes(_ layoutAttributes: UICollectionViewLayoutAttributes!)
One of the default layoutAttributes is the frame property. See also my comment below on how to extract the frame directly from collectionView.layout.
Since viewDidLayoutSubviews()
is getting called multiple times, I'd recommend using the viewDidAppear()
delegate.
viewDidLoad()
is called before any frame was set.
viewDidLayoutSubviews()
is called during frame sizing and will be called multiple times with different frame sizes (usually frameZero before a frame is calculated).
viewDidAppear()
All frames are set.
You should have an IBOutlet to your UIView and in the viewDidLayoutSubviews()
method, get the size by yourViewOutlet.frame.size
.