I just recently started learning C++ - I am using nuwen\'s version of MingW on Windows, using NetBeans as an IDE (I have also MSDN AA Version of MSVC 2008, though I don\'t u
I replicated your test using Cygwin and g++. Your code compiled to 480k with -O2. Running strip on the executable reduced it to 280k.
In general, though, I suspect your problem is the use of the <iostream> header. This causes a fairly large library to be linked in. Also, note that cout << x
does a lot more than just printing. There are locales and streams and all sorts of under-the-hood stuff.
If however, having a small executable size is a real, mission-critical objective, then avoid it and use printf or puts. If it's not, then I would say pay the one-time cost of iostream and be done with it.
The problem here is not so much with the library as it is with the way the
library is linked. Granted, iostream is a moderately huge library but I don't
think it can be so huge as to cause a program to generate an executable that is
900KB
larger than a similar one that uses C
functions. The one to blame
is not iostream
but gcc
. More accurately, static linking
is to be blamed.
How would you explain these results(with your program):
g++ test.cpp -o test.exe SIZE: 935KB
gcc test.cpp -o test.exe -lstdc++ SIZE: 64.3KB
Different sizes of executables are being generated with exactly the same
build options.
The answer lies in the way gcc links the object files.
When you compare the outputs from these two commands:
g++ -v test.cpp -o test.exe // c++ program using stream functions
gcc -v test.c -o test.exe // c program that using printf
you'll find out that the only places they differ(apart from the paths to the
temporary object files) is in the options used:
C++(iostream) | C(stdio)
-------------------------------
-Bstatic | (Not There)
-lstdc++ | (Not There)
-Bdynamic | (Not There)
-lmingw32 | -lmingw32
-lgcc | -lgcc
-lmoldname | -lmoldname
-lmingwex | -lmingwex
-lmsvcrt | -lmsvcrt
-ladvapi32 | -ladvapi32
-lshell32 | -lshell32
-luser32 | -luser32
-lkernel32 | -lkernel32
-lmingw32 | -lmingw32
-lgcc | -lgcc
-lmoldname | -lmoldname
-lmingwex | -lmingwex
-lmsvcrt | -lmsvcrt
You've got your culprit right there at the top. -Bstatic
is the option that comes
exactly after the object file which may look something like this:
"AppData\\Local\\Temp\\ccMUlPac.o" -Bstatic -lstdc++ -Bdynamic ....
If you play around with the options and remove 'unnecessary' libraries,
you can reduce the size of the executable from 934KB
to 4.5KB
max
in my case. I got that 4.5KB
by using -Bdynamic
, the -O
flag
and the most crucial libraries that your application can't live without, i.e
-lmingw32
, -lmsvcrt
, -lkernel32
. You'll get a 25KB executable at that
point. Strip it to 10KB and UPX it to around 4.5KB-5.5KB
.
Here's a Makefile to play with, for kicks:
## This makefile contains all the options GCC passes to the linker
## when you compile like this: gcc test.cpp -o test.exe
CC=gcc
## NOTE: You can only use OPTIMAL_FLAGS with the -Bdynamic option. You'll get a
## screenfull of errors if you try something like this: make smallest type=static
OPTIMAL_FLAGS=-lmingw32 -lmsvcrt -lkernel32
DEFAULT_FLAGS=$(OPTIMAL_FLAGS) \
-lmingw32 \
-lgcc \
-lmoldname \
-lmingwex \
-lmsvcrt \
-ladvapi32 \
-lshell32 \
-luser32 \
-lkernel32 \
-lmingw32 \
-lgcc \
-lmoldname \
-lmingwex \
-lmsvcrt
LIBRARY_PATH=\
-LC:\MinGW32\lib\gcc\mingw32\4.7.1 \
-LC:\mingw32\lib\gcc \
-LC:\mingw32\lib\mingw32\lib \
-LC:\mingw32\lib\
OBJECT_FILES=\
C:\MinGW32\lib\crt2.o \
C:\MinGW32\lib\gcc\mingw32\4.7.1\crtbegin.o
COLLECT2=C:\MinGW32\libexec\gcc\mingw32\4.7.1\collect2.exe
normal:
$(CC) -c test.cpp
$(COLLECT2) -Bdynamic $(OBJECT_FILES) test.o -B$(type) -lstdc++ -Bdynamic $(DEFAULT_FLAGS) $(LIBRARY_PATH) -o test.exe
optimized:
$(CC) -c -O test.cpp
$(COLLECT2) -Bdynamic $(OBJECT_FILES) test.o -B$(type) -lstdc++ -Bdynamic $(DEFAULT_FLAGS) $(LIBRARY_PATH) -o test.exe
smallest:
$(CC) -c -O test.cpp
$(COLLECT2) -Bdynamic $(OBJECT_FILES) test.o -B$(type) -lstdc++ -Bdynamic $(OPTIMAL_FLAGS) $(LIBRARY_PATH) -o test.exe
ultimate:
$(CC) -c -O test.cpp
$(COLLECT2) -Bdynamic $(OBJECT_FILES) test.o -B$(type) -lstdc++ -Bdynamic $(OPTIMAL_FLAGS) $(LIBRARY_PATH) -o test.exe
strip test.exe
upx test.exe
CLEAN:
del *.exe *.o
Results(YMMV):
// Not stripped or compressed in any way
make normal type=static SIZE: 934KB
make normal type=dynamic SIZE: 64.0KB
make optimized type=dynamic SIZE: 30.5KB
make optimized type=static SIZE: 934KB
make smallest type=static (Linker Errors due to left out libraries)
make smallest type=dynamic SIZE: 25.6KB
// Stripped and UPXed
make ultimate type=dynamic (UPXed from 9728 bytes to 5120 bytes - 52.63%)
make ultimate type=static (Linker Errors due to left out libraries)
A possible reason for the inclusion of -Bstatic
in the default build options
is for better performance. I tried building astyle
with -Bdynamic
and got
a speed decrease of 1 second on average, even though the application was way
smaller than the original(400KB vs 93KB when UPXed).
Not sure how much use it will be to you, but someone has done quite a lot of work on reducing the size of a simple Windows .exe.
They were able to create a simple .exe that will execute on a modern version of Windows in 133 bytes, by using some very extreme methods.
You could always run UPX on your exe after you have created it.
Basically, there's not really anything you can do to reduce that .exe size with a base distribution of mingw. 550kb is about as small as you can get it, because mingw and gcc/g++ in general are bad at stripping unused functions. About 530kb of that is from the msvcrt.a library.
If you really wanted to get into it, you might be able to rebuild the msvcrt.a library with -ffunction-sections -fdata-sections compiler options, and then use the -Wl,--gc-sections linker options when linking your app, and this should be able to strip a lot of that stuff out of there. But if you're just learning C++, rebuilding that library may be a bit advanced.
Or you could just use MSVC, which is great at stripping unused functions. That same bit of code compiled with MSVC produces a 10kb exe.
The
#include <iostream>
causes a lot of the standard library to be linked in, at least with g++. If you are really concerned about executable size, try replacing all uses of iostreams with printf or similar. This will typically give you a smaller, faster executable (I got yours down to about 6K) at the cost of convenience and type-safety.