I have a map between string and a class object. I populate this map in Activity1 and i would like to pass it to activity2.
public class NEW extends Activity
I am assuming you own both Activities (call them A and B). In which case just put the map in a public static variable and access it from B via A.data_map.
[update]
For all of the downvotes take a peek at the Android Application Framework FAQ section "How do I pass data between Activities/Services within a single application?". The solution I recommend is exactly the same as...
A public static field/method
An alternate way to make data accessible across Activities/Services is to use public static fields and/or methods. You can access these static fields from any other class in your application. To share an object, the activity which creates your object sets a static field to point to this object and any other activity that wants to use this object just accesses this static field.
Yes, there are caveats to this solution but with the limited info presented by the OP we can not assume this method will not work.
The best way to do this is if you can express your data in the primitives supported by Bundle, so it can be placed in the Intent you are sending through the Intent.putExtra() methods. (EXCEPT for the use of Serializable, which is extremely slow and inefficient.)
However you can't do this because (a) you are using a Map and (b) your map contains a custom data type.
The formally correct solution to this exact problem is to write a custom Parcellable class that takes care of marshalling/unmarshalling your data structure. I'll sketch out the code here, though it may not be exactly correct:
import android.os.Parcel;
import android.os.Parcelable;
import android.os.Parcelable.Creator;
public class MyData implements Parcelable {
HashMap<String, data> data_map = new HashMap<String, data>();
public MyData() {
}
public int describeContents() {
return 0;
}
public void writeToParcel(Parcel dest, int parcelableFlags) {
final int N = data_map.size();
dest.writeInt(N);
if (N > 0) {
for (Map.Entry<String, data> entry : data_map.entrySet()) {
dest.writeString(entry.getKey());
data dat = entry.getValue();
dest.writeString(dat.name);
dest.writeFloat(dat.value);
// etc...
}
}
}
public static final Creator<MyData> CREATOR = new Creator<MyData>() {
public MyData createFromParcel(Parcel source) {
return new MyData(source);
}
public MyData[] newArray(int size) {
return new MyData[size];
}
};
private MyData(Parcel source) {
final int N = source.readInt();
for (int i=0; i<N; i++) {
String key = source.readString();
data dat = new data();
dat.name = source.readString();
dat.value = source.readFloat();
// etc...
data_map.put(key, dat);
}
}
}
Note that when you have a custom data structure like your "data" class, it can be cleaner to also make that Parcellable, so it knows how to read/write its contents in a Parcel, and the code here would just call .writeToParcel(...) and a .readFromParcel(...) method on it instead of knowing the details of its contents. That way when you add new fields to "data" you don't forget to also update this other marshalling code to know about them.
Create a new java file which will be global for whole application.
Step1:
public class GlobalClass extends android.app.Application
{
public static Map<String, NEW.data> data_map = new Map<String, NEW.data>();
}
Step2:
After doing that, Register this "GlobalClass" in AndroidManifest.xml
<application
android:name=".GlobalClass"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name" >
</application>
Step3:
now you can use this Map anywhere in your application.
@Override
protected void onCreate(Bundle icicle)
{
GlobalClass global = (GlobalClass)getApplication();
Map<String, NEW.data> my_map_data = global.data_map;
}
These steps maybe helpful for you...
You can encapsulate your data in a Bound Service as described in this document:
http://developer.android.com/guide/topics/fundamentals/bound-services.html
Don't forget to add your server to the manifest file.
this solution has the advantage of decoupling your data from your UI, which will ultimately lead to a more maintainable design.
If the need arrises you can add a messaging wrapper to your service's API to allow it to be called from other processes / applications
I would suggest using Intents, which work for both static and arbitary objects (as long as they implement Serializable). Create a custom Intent for your application and then pass on your HashMap (not a Map, which doesn't implement Serializable!) as extra data:
Intent act2 = new Intent(Activity2.SHOW_ME);
act2.putExtra("data", data_map);
Then in Activity2, you can call getIntent()
and check via Intent.getAction().equals(Activity2.SHOW_ME)
whether you were the one calling your Activity. If so, you can access your extra data by
Intent caller = getIntent();
if (caller.getAction().equals(Activity2.SHOW_ME)) {
Map<String, NEW.data> data_map = (Map<String, NEW.data>)caller.getExtras().get("data");
}
Hope I typed everything correctly ;) This assumes, that your Intent action-string is stored as static final string SHOW_ME = "yourpackage.yourname";
in Activity2.
If you need further clarification, add a comment.