I only know how I can generate a random boolean value (true/false). The default probability is 50:50
But how can I generate a true false value with my own probability? L
Well, one way is Random.Next(100) <= 20 ? true : false
, using the integer value of NextInt to force your own probability. I can't speak to the true 'randomness' of this method though.
More detailed example:
Random gen = new Random();
int prob = gen.Next(100);
return prob <= 20;
Here is an extension method that will provide a random bool with specified probability (in percentage) of being true;
public static bool NextBool(this Random r, int truePercentage = 50)
{
return r.NextDouble() < truePercentage / 100.0;
}
you can use this like
Random r = new Random();
r.NextBool(); // returns true or false with equal probability
r.NextBool(20); // 20% chance to be true;
r.NextBool(100); // always return true
r.NextBool(0); // always return false
Random gen = new Random();
var boolVal = gen.Next(0, 1)==1? true : false;
You generate a random number up to 100 exclusive and see if it's less than a given percent. Example:
if(random.Next(100) < 40) {
// will be true 40% of the time
}
More generally, for a probability of X/Y, use an idiom like:
if(random.Next(Y) < X)
Assuming your probability is represented as double
between 0.0 and 1.0, I would implement it more simply like this:
Random rand = new Random();
...
double trueProbability = 0.2;
bool result = rand.NextDouble() < trueProbability;
result
will be true
with the probability given by trueProbability
http://msdn.microsoft.com/en-us/library/system.random.nextdouble(v=vs.110).aspx
If this isn't "random enough", you can take a look at RNGCryptoServiceProvider
:
http://msdn.microsoft.com/en-us/library/system.security.cryptography.rngcryptoserviceprovider(v=vs.110).aspx
For future knowledge:
40:60 would be:
var random = new Random();
return random.Next(10) < 4;
20:80 would be:
var random = new Random();
return random.Next(5) == 0
and 1:1 would be:
var random = new Random();
return random.Next(2) == 1;
Note: Just shorten the probability to the shortest variant - as for example: "random.Next(5) == 0" is quicker then "random.Next(100) <= 20 Though - if the probability changes from the user input - then it would look like:
[ModifierByChoice] bool GetProbability(int trueProbability, int falseProbability)
{
var random = new Random();
return random.Next(trueProbability, trueProbability + falseProbability) < trueProbability;
}