This again is my Rock Paper Scissors game.
At present state the user can\'t see what\'s happening because after being prompted for input(Rock, Paper or Scissors) they ar
You cannot return a value for a parent function on a setTimeout, setInterval or another child function because have different scopes.
You can use promises instead: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise
Bad:
function x () {
setTimeout(function () {
return "anything";
}, 5000);
}
Using promises:
function x () {
return new Promise(function (resolve, reject) {
setTimeout(function () {
resolve("anything");
}, 5000);
});
}
Then you can call function like:
x()
.then(
function (result) {
alert(result); // Do anything.
}
);
PD: I have bad English, I'm sorry!.
This took me a long time to figure out but here was the solution.
Create this function
function sleep(miliseconds) {
var currentTime = new Date().getTime();
while (currentTime + miliseconds >= new Date().getTime()) {
}
}
Add this into my code where I wanted the delay
sleep(3000)