Compressing a blob in javascript

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故里飘歌
故里飘歌 2021-02-04 13:09

I need to send a blob to the server with ajax, but it can end up getting somewhat large, and I\'d like to decrease upload time. I\'ve tried jszip already, but that just gave me

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  • 2021-02-04 13:13

    JS Zip will work fine just correct your syntax..

    function create_zip() {
        var zip = new JSZip();
        zip.add("recording.wav", blobfile);//here you have to give blobFile in the form of raw bits >> convert it in json notation.. or stream .. 
        zip.add("hello2.txt", "Hello Second World\n");//this is optional..
        content = zip.generate();
        location.href="data:application/zip;base64," + content;
    }
    

    you can add multiple files too..

    Just zip.file will become zip.add

    and then zip.generate() will do the rest.. as you have done,

    or refer old Post its last part of JavaScript, and NativeBridge will be helpful if you can utilize, in this post user records using Objective C that you can ignore, but sends this object using JavaScript and Socket that you can/may utilize..

    I hope this will do ... :)

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  • 2021-02-04 13:20

    Caveat: compressing things like audio files would be better done using an algorithm meant specifically for that type of data, perhaps something lossy. However, knowing how hard it was to find a reasonable lossless implementation as provided below, I'm very concerned that it will be hard to find a good implementation in Javascript for that type of data specifically that meets your needs.

    In any case, I've had this general need for compression/decompression in Javascript as well, and I needed the same algorithm to work both client (browser) and server-side (node.js) and I needed it to work on very large files. I had checked out jszip and I also tried that LZW algorithm among at least five or six others none of which satisfied the requirements. I can't remember what the issue was with each specifically, but suffice to say it is surprisingly hard to find a good and FAST compressor/decompressor in javascript that works both server and client side and handles large files! I tried at least a dozen different implementations of various compression algorithms, and finally settled with this one - it hasn't failed me yet!


    UPDATE

    This is the original source: https://code.google.com/p/jslzjb/source/browse/trunk/Iuppiter.js?r=2

    By someone named Bear - thanks Bear, whoever you are, you're the best. It is LZJB: http://en.wikipedia.org/wiki/LZJB


    UPDATE 2

    1. Corrected a problem with missing semicolon - should not give the object not a function error any longer.
    2. This implementation stops working on data less than about 80 characters in length. So I updated the example to reflect that.
    3. Realized the base64 encode/decode methods are in fact exposed on the object passed in for this version, so...
    4. Currently seeing what we can do about specific blob types - what for example the best approach would be for a image versus audio etc as that would be useful for JS folks in general... will update here with what is found.

    UPDATE 3

    There is a much better wrapper around the original Iuppiter source from Bear than the one I posted below. It is written by cscott and on github here: https://github.com/cscott/lzjb

    I'll be switching to this one, as it does streams as well.

    Below is an example in Node.js of its use with a wav file. But before copying the example, let me give you the terrible news first, at least for this one wav file that I tried:

    63128 Jun 19 14:09 beep-1.wav 
    63128 Jun 19 17:47 beep-2.wav
    89997 Jun 19 17:47 beep-2.wav.compressed 
    

    So it successfully regenerated the wav (and it played). However, the compressed one appears to be larger than the original. Well shoot. In any case, might be good to try on your data, you never know, you might get lucky. Here's the code I used:

    var fs = require('fs');
    var lzjb = require('lzjb');
    
    fs.readFile('beep-1.wav', function(err, wav){
    
        // base 64 first
        var encoded = wav.toString('base64');
        // then utf8 - you  don't want to go utf-8 directly
        var data = new Buffer(encoded, 'utf8');
        // now compress
        var compressed = lzjb.compressFile(data, null, 9);
        // the next two lines are unnecessary, but to see what kind of
        // size is written to disk  to compare with the original binary file
        var compressedBuffer = new Buffer(compressed, 'binary');
        fs.writeFile('beep-2.wav.compressed', compressedBuffer, 'binary', function(err) {});
        // decompress
        var uncompressed = lzjb.decompressFile(compressed);
        // decode from utf8 back to base64
        var encoded2 = new Buffer(uncompressed).toString('utf8');
        // decode back to binary original from base64
        var decoded = new Buffer(encoded2, 'base64');
        // write it out, make sure it is identical
        fs.writeFile('beep-2.wav', decoded, function(err) {});
    
    });
    

    At the end of the day, I think its going to be too difficult to achieve any level of compression on most forms of binary data that isn't clobbered by the resulting base64 encoding. The days of control characters for terminals still haunt us to this day. You could try upping to a different base, but that has its risks and issues as well.

    See this for example: What is the most efficient binary to text encoding?

    And this: Why don't people use base128?


    One thing though, definitely before you accept the answer, please please try it out on your blob, I've mainly used it for compressing utf-8, and I'd like to be sure it works on your specific data.

    In any case, here it is!

    /**
    $Id: Iuppiter.js 3026 2010-06-23 10:03:13Z Bear $
    
    Copyright (c) 2010 Nuwa Information Co., Ltd, and individual contributors.
    All rights reserved.
    
    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:
    
      1. Redistributions of source code must retain the above copyright notice,
         this list of conditions and the following disclaimer.
    
      2. Redistributions in binary form must reproduce the above copyright
         notice, this list of conditions and the following disclaimer in the
         documentation and/or other materials provided with the distribution.
    
      3. Neither the name of Nuwa Information nor the names of its contributors
         may be used to endorse or promote products derived from this software
         without specific prior written permission.
    
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
    FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
    CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
    OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    
    $Author: Bear $
    $Date: 2010-06-23 18:03:13 +0800 (星期三, 23 六月 2010) $
    $Revision: 3026 $
    */
    var fastcompressor = {};
    (function (k) {
        k.toByteArray = function (c) {
            var h = [],
                b, a;
            for (b = 0; b < c.length; b++) a = c.charCodeAt(b), 127 >= a ? h.push(a) : (2047 >= a ? h.push(a >> 6 | 192) : (65535 >= a ? h.push(a >> 12 | 224) : (h.push(a >> 18 | 240), h.push(a >> 12 & 63 | 128)), h.push(a >> 6 & 63 | 128)), h.push(a & 63 | 128));
            return h
        };
        k.Base64 = {
            CA: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/",
            CAS: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_",
            IA: Array(256),
            IAS: Array(256),
            init: function () {
                var c;
                for (c = 0; 256 > c; c++) k.Base64.IA[c] = -1, k.Base64.IAS[c] = -1;
                c = 0;
                for (iS = k.Base64.CA.length; c < iS; c++) k.Base64.IA[k.Base64.CA.charCodeAt(c)] = c, k.Base64.IAS[k.Base64.CAS.charCodeAt(c)] = c;
                k.Base64.IA["="] = k.Base64.IAS["="] = 0
            },
            encode: function (c, h) {
                var b, a, d, e, m, g, f, l, j;
                b = h ? k.Base64.CAS : k.Base64.CA;
                d = c.constructor == Array ? c : k.toByteArray(c);
                e = d.length;
                m = 3 * (e / 3);
                g = (e - 1) / 3 + 1 << 2;
                a = Array(g);
                for (l = f = 0; f < m;) j = (d[f++] & 255) << 16 | (d[f++] & 255) << 8 | d[f++] & 255, a[l++] = b.charAt(j >> 18 & 63), a[l++] = b.charAt(j >> 12 & 63), a[l++] = b.charAt(j >> 6 & 63), a[l++] = b.charAt(j & 63);
                f = e - m;
                0 < f && (j = (d[m] &
                    255) << 10 | (2 == f ? (d[e - 1] & 255) << 2 : 0), a[g - 4] = b.charAt(j >> 12), a[g - 3] = b.charAt(j >> 6 & 63), a[g - 2] = 2 == f ? b.charAt(j & 63) : "=", a[g - 1] = "=");
                return a.join("")
            },
            decode: function (c, h) {
                var b, a, d, e, m, g, f, l, j, p, q, n;
                b = h ? k.Base64.IAS : k.Base64.IA;
                c.constructor == Array ? (d = c, m = !0) : (d = k.toByteArray(c), m = !1);
                e = d.length;
                g = 0;
                for (f = e - 1; g < f && 0 > b[d[g]];) g++;
                for (; 0 < f && 0 > b[d[f]];) f--;
                l = "=" == d[f] ? "=" == d[f - 1] ? 2 : 1 : 0;
                a = f - g + 1;
                j = 76 < e ? ("\r" == d[76] ? a / 78 : 0) << 1 : 0;
                e = (6 * (a - j) >> 3) - l;
                a = Array(e);
                q = p = 0;
                for (eLen = 3 * (e / 3); p < eLen;) n = b[d[g++]] << 18 | b[d[g++]] <<
                    12 | b[d[g++]] << 6 | b[d[g++]], a[p++] = n >> 16 & 255, a[p++] = n >> 8 & 255, a[p++] = n & 255, 0 < j && 19 == ++q && (g += 2, q = 0);
                if (p < e) {
                    for (j = n = 0; g <= f - l; j++) n |= b[d[g++]] << 18 - 6 * j;
                    for (b = 16; p < e; b -= 8) a[p++] = n >> b & 255
                }
                if (m) return a;
                for (n = 0; n < a.length; n++) a[n] = String.fromCharCode(a[n]);
                return a.join("")
            }
        };
        k.Base64.init();
        NBBY = 8;
        MATCH_BITS = 6;
        MATCH_MIN = 3;
        MATCH_MAX = (1 << MATCH_BITS) + (MATCH_MIN - 1);
        OFFSET_MASK = (1 << 16 - MATCH_BITS) - 1;
        LEMPEL_SIZE = 256;
        k.compress = function (c) {
            var h = [],
                b, a = 0,
                d = 0,
                e, m, g = 1 << NBBY - 1,
                f, l, j = Array(LEMPEL_SIZE);
            for (b = 0; b < LEMPEL_SIZE; b++) j[b] =
                3435973836;
            c = c.constructor == Array ? c : k.toByteArray(c);
            for (b = c.length; a < b;) {
                if ((g <<= 1) == 1 << NBBY) {
                    if (d >= b - 1 - 2 * NBBY) {
                        f = b;
                        for (d = a = 0; f; f--) h[d++] = c[a++];
                        break
                    }
                    g = 1;
                    m = d;
                    h[d++] = 0
                }
                if (a > b - MATCH_MAX) h[d++] = c[a++];
                else if (e = (c[a] + 13 ^ c[a + 1] - 13 ^ c[a + 2]) & LEMPEL_SIZE - 1, l = a - j[e] & OFFSET_MASK, j[e] = a, e = a - l, 0 <= e && e != a && c[a] == c[e] && c[a + 1] == c[e + 1] && c[a + 2] == c[e + 2]) {
                    h[m] |= g;
                    for (f = MATCH_MIN; f < MATCH_MAX && c[a + f] == c[e + f]; f++);
                    h[d++] = f - MATCH_MIN << NBBY - MATCH_BITS | l >> NBBY;
                    h[d++] = l;
                    a += f
                } else h[d++] = c[a++]
            }
            return h
        };
        k.decompress = function (c,
            h) {
            var b, a = [],
                d, e = 0,
                m = 0,
                g, f, l = 1 << NBBY - 1,
                j;
            b = c.constructor == Array ? c : k.toByteArray(c);
            for (d = b.length; e < d;) {
                if ((l <<= 1) == 1 << NBBY) l = 1, f = b[e++];
                if (f & l)
                    if (j = (b[e] >> NBBY - MATCH_BITS) + MATCH_MIN, g = (b[e] << NBBY | b[e + 1]) & OFFSET_MASK, e += 2, 0 <= (g = m - g))
                        for (; 0 <= --j;) a[m++] = a[g++];
                    else break;
                    else a[m++] = b[e++]
            }
            if (!("undefined" == typeof h ? 0 : h)) {
                for (b = 0; b < m; b++) a[b] = String.fromCharCode(a[b]);
                a = a.join("")
            }
            return a
        }
    })(fastcompressor);
    

    And if memory serves... here's how you use it:

    var compressed = fastcompressor.compress("0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789"); // data less than this length poses issues.
    var decompressed = fastcompressor.decompress(compressed);
    

    Rgds....Hoonto/Matt

    Also, what I've posted is minified but beautified, and very slightly adapted for ease-of-use. Check the link in the update above for the original stuff.

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