It\'s a pretty straight-forward question - how does one apply a border effect to only the wanted edges of an Image with SwiftUI?
For example, I only want to apply a borde
If somebody ever needs to just add a quick 1 (or more) sided border to a view (e.g., the top edge, or any random combination of edges), I've found this works well and is tweakable:
top edge:
.overlay(Rectangle().frame(width: nil, height: 1, alignment: .top).foregroundColor(Color.gray), alignment: .top)
leading edge:
.overlay(Rectangle().frame(width: 1, height: nil, alignment: .leading).foregroundColor(Color.gray), alignment: .leading)
etc.
Just tweak the height, width, and edge to produce the combination of borders you want.
Similar to @smakus, if you don't need to control color or thickness, you can just do this:
.overlay(Divider(), alignment: .top)
.overlay(Divider(), alignment: .bottom)
You can use this modifier on any View
:
.border(width: 5, edges: [.top, .leading], color: .yellow)
With the help of this simple extension:
extension View {
func border(width: CGFloat, edges: [Edge], color: Color) -> some View {
overlay(EdgeBorder(width: width, edges: edges).foregroundColor(color))
}
}
And here is the magic struct behind this:
struct EdgeBorder: Shape {
var width: CGFloat
var edges: [Edge]
func path(in rect: CGRect) -> Path {
var path = Path()
for edge in edges {
var x: CGFloat {
switch edge {
case .top, .bottom, .leading: return rect.minX
case .trailing: return rect.maxX - width
}
}
var y: CGFloat {
switch edge {
case .top, .leading, .trailing: return rect.minY
case .bottom: return rect.maxY - width
}
}
var w: CGFloat {
switch edge {
case .top, .bottom: return rect.width
case .leading, .trailing: return self.width
}
}
var h: CGFloat {
switch edge {
case .top, .bottom: return self.width
case .leading, .trailing: return rect.height
}
}
path.addPath(Path(CGRect(x: x, y: y, width: w, height: h)))
}
return path
}
}